Source

love / src / modules / graphics / opengl / VertexBuffer.cpp

Author Commit Message Labels Comments Date
vrld
Fix: Returning wrong type in VertexIndex::getType()
vrld
Match types in VertexIndex::getType()
vrld
Fix issue #495: Large spritebatches doesn't render properly
vrld
Intel gets their way
vrld
Use opengl buffer ARB constistently in VertexBuffer.
vrld
VertexBuffer/SpriteBatch speed tweaks.
vrld
Possibly (code in issue does not fail on my machine) fix #486. Please test.
Bart van Strien
CRLF to LF
rude
Applied the new style guidelines.
vrld
Actually copy existing buffer data to temporary memory region in VBO::map().
vrld
Throw exception when VBO cannot allocate enough memory in VBO::map().
vrld
Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
vrld
Move VertexBuffer::Bind implementation to header to hint inlining
vrld
Some idiot put a != where there should be a ==.
vrld
Make sure all error flags are cleared before calling glBufferDataARB() in VBO::load().
vrld
Add error checking in VBO::load().
Bart van Strien
Make VertexBuffers use size_t, raising the limit of vertices that can be stored
Bill Meltsner
Happy New Year, have an enormous diff
Bart van Strien
Remove all uses of LOVE_UNUSED, and simply not name the arguments instead
Bart van Strien
Automated formatting fix
Bill Meltsner
Add LOVE_UNUSED macro to stamp out all those "unused parameter" warnings
rude
Add missing #include in VertexBuffer.cpp.
rude
Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
rude
Initial Mercurial commit.