Source

love / src / modules / graphics / opengl / VertexBuffer.cpp

Author Commit Message Labels Comments Date
vrld avatarvrld
Fix: Returning wrong type in VertexIndex::getType()
vrld avatarvrld
Match types in VertexIndex::getType()
vrld avatarvrld
Fix issue #495: Large spritebatches doesn't render properly
vrld avatarvrld
Intel gets their way
vrld avatarvrld
Use opengl buffer ARB constistently in VertexBuffer.
vrld avatarvrld
VertexBuffer/SpriteBatch speed tweaks.
vrld avatarvrld
Possibly (code in issue does not fail on my machine) fix #486. Please test.
Bart van Strien avatarBart van Strien
CRLF to LF
rude avatarrude
Applied the new style guidelines.
vrld avatarvrld
Actually copy existing buffer data to temporary memory region in VBO::map().
vrld avatarvrld
Throw exception when VBO cannot allocate enough memory in VBO::map().
vrld avatarvrld
Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
vrld avatarvrld
Move VertexBuffer::Bind implementation to header to hint inlining
vrld avatarvrld
Some idiot put a != where there should be a ==.
vrld avatarvrld
Make sure all error flags are cleared before calling glBufferDataARB() in VBO::load().
vrld avatarvrld
Add error checking in VBO::load().
Bart van Strien avatarBart van Strien
Make VertexBuffers use size_t, raising the limit of vertices that can be stored
Bill Meltsner avatarBill Meltsner
Happy New Year, have an enormous diff
Bart van Strien avatarBart van Strien
Remove all uses of LOVE_UNUSED, and simply not name the arguments instead
Bart van Strien avatarBart van Strien
Automated formatting fix
Bill Meltsner avatarBill Meltsner
Add LOVE_UNUSED macro to stamp out all those "unused parameter" warnings
rude avatarrude
Add missing #include in VertexBuffer.cpp.
rude avatarrude
Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
rude avatarrude
Initial Mercurial commit.
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