Large spritebatches doesn't render properly
Somehow, when spritebatches are made from large amount of quads, it doesn't show properly (it is trimmed). My english isn't really good so I think .love file will explain what I mean.
If you increase the qsize values (inside load_screen_settings()), decreasing amount of quads drawn to spritebatch, the image will show correctly.
My OS: elementaryOS (based on ubuntu 12.04), 64-bit, latest Löve version from PPA, AMD Radeon HD6770.