Hi everyone, first of all: Great work on Love2D -- A lot to love about it!
Any chance of providing an angle option to better control the spatial distribution of generated particles?
My motivation is that I am creating a bird's-eye-view sailing simulator, and I'm trying to use particle generators to draw waves on the water surface (with one rectangular generator for each wave crest), and I would like to make the wave crests respond to changes in wind direction --- I know I can draw the whole particle system at a varying angle, but the effect is quite different (looks just like a camera rotation, not like a change in the water surface).
Other cool effects enabled by this option would be for instance flaming swords at any angle...
My initial proposal was adding an optional 'angle' argument to method setPosition, but a better alternative might be adding it to setAreaSpread. Either of these would make for a localized code change, which wouldn't break backwards compatibility.