Font tearing on translation

Issue #301 invalid
created an issue

When translating printed text by anything besides a whole number you will get ugly tearing.

Took me forever to find the source of this bug, but I can now replicate it perfectly. {{{'Malat',200, 300),4.8)'Malat', 200, 350) }}}

Comments (2)

  1. Bill Meltsner

    This is not a LÖVE bug, but the way OpenGL works - drawing quads at non-integral coordinates results in tearing and other ugliness. In general, you should try and work with whole pixels when using OpenGL - it makes things look much nicer.

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