Issue #341 duplicate

Raycasting causes crash if it intersects a new fixture.

Mark Thompson
created an issue

If a fixture is created and a raycast call intersects it before world:update has been called it will cause a crash. This is most likely a box2D bug but it might be worth creating some kind of check to at least cause it to crash gracefully. This will cause problems for anyone who uses raycasting and fixture creation frequently.

Comments (3)

  1. Mark Thompson reporter

    Under closer examination, it may actually be caused by destroying fixtures that are within the raycast's bounding box. If this is the actual cause then I'd imagine it's probably the same problem as #333.

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