newWorld has y axis gravity inverted.

Issue #344 invalid
Mark Thompson
created an issue

When creating a new world negative Y values for gravity push down, while in the rest of the box2D implementation negative Y denotes upward.

Comments (3)

  1. Bill Meltsner

    Can you provide an example of this behavior? The gravity vector is just an acceleration applied to every body, so nominally a negative gravity vector should move bodies "up" in the coordinate system (i.e. toward the top of the screen).

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