Would it be possible to have mipmap support? The game I'm working on can zoom in and out quite a bit and I'm getting aliasing issues. I started implementing a solution to do it by hand but it's such a chore when any graphics card could do it for me a lot faster.
I would be nice to not have to have the mips in the source image files but instead have a call on the ImageData or Image along the lines of image:genMipMaps().
If it's easier a method like image:setMipMap(index, imageData) call where you have to down sample the images by hand and set them would be workable.