"SpriteBatch" work slow with big image(64x64 and >) (Mobile intel 965 Express)
Accelerator in Use: Mobile Intel(R) 965 Express Chipset Family
Driver Version: 220.127.116.1118
Operating System: Windows XP* Professional, Service Pack 3 (5.1.2600)
Image size = 64x64 FPS with SpriteBatch == FPS without SpriteBatch What's the use?
... Later ...
Oh, i understand this finally. And I made an example "spriteBatchExampleCorrect".