Issue #771 resolved
created an issue

Mesh:setVertices offers a mechanism because Mesh:setVertex cannot add or remove vertices. Adding the ability to add and remove vertices to setVertex could make setVertices unnecessary.

Or, if setVertices should exist, I think getVertices should also exist, because there are rarely setters without getters, and when there are it is for a good reason.

getVertices might be useful for copying Meshes, if that's something someone would want to do:, Mesh:getImage(), Mesh:getDrawMode())

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