Using Love2d as a C++ Library
I've recently been toying around with love2d, and it has been an outstanding way to learn lua. However, I've recently started to take up C++, and I figure that love2d may be a great way to do that.
Looking through the source code, It appears to be a complete C++ library, with only the wrap_xxx.cpp files being the lua stuff. So perhaps compiling love2d for use with C++ can just be a set of #ifdefs around the #include "wrap_xxx.h" lines.