1. Anders Ruud
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Issue #885 open

LÖVE development tools

Alex Szpakowski
created an issue

LÖVE currently works nicely as a development and runtime library/framework without any split between the two, but there are some things that I feel are missing from the development side which wouldn't make sense to include in end-user runtime distributions, especially when Android and iOS are taken into account.

A more robust no-game screen (maybe including a list of recently used .love files which you can click), Shader validation, texture compression (especially when you add mobile since you'd want DXT-compressed images on desktop, PVR on iOS and ETC on Android), and some other asset-related things are a few ideas I've had which fit that scope.

The development stuff might be an extra dll and possibly a love-dev executable, although that's just my first thought on it.

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