love / src / modules / event / sdl / Event.h

 * Copyright (c) 2006-2013 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


#include "event/Event.h"
#include "common/runtime.h"
#include "common/EnumMap.h"

// SDL
#include <SDL.h>

namespace love
namespace event
namespace sdl

class Event : public love::event::Event

	// Implements Module.
	const char *getName() const;


	 * Pumps the event queue. This function gathers all the pending input information
	 * from devices and places it on the event queue. Normally not needed if you poll
	 * for events.
	void pump();

	 * Waits for the next event (indefinitely). Useful for creating games where
	 * the screen and game state only needs updating when the user interacts with
	 * the window.
	Message *wait();

	 * Clears the event queue.
	void clear();


	Message *convert(SDL_Event &e);

	static EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry keyEntries[];
	static EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM> keys;
	static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry buttonEntries[];
	static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> buttons;

}; // System

} // sdl
} // event
} // love