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love / src / modules / joystick / sdl / wrap_Joystick.h

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/**
 * Copyright (c) 2006-2013 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H

// LOVE
#include "common/config.h"
#include "Joystick.h"

namespace love
{
namespace joystick
{
namespace sdl
{

int w_reload(lua_State *L);
int w_getNumJoysticks(lua_State *L);
int w_getName(lua_State *L);
int w_getNumAxes(lua_State *L);
int w_getNumBalls(lua_State *L);
int w_getNumButtons(lua_State *L);
int w_getNumHats(lua_State *L);
int w_getAxis(lua_State *L);
int w_getAxes(lua_State *L);
int w_getBall(lua_State *L);
int w_isDown(lua_State *L);
int w_getHat(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);

} // sdl
} // joystick
} // love

#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H