love / src / modules / physics / box2d / PolygonShape.h

 * Copyright (c) 2006-2013 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
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 * arising from the use of this software.
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 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


// Module
#include "Shape.h"

namespace love
namespace physics
namespace box2d

 * You should know what a Polygon is. :)
 * This class is needed so that we can easily get
 * the transformed points in Lua. By calling shape:getPoints(),
 * the result can be passed directly to
class PolygonShape : public Shape

	 * Create a new PolygonShape from the parent Body and
	 * a Box2D polygon definition.
	 * @param body The parent Body.
	 * @param def The polygon definition.
	PolygonShape(b2PolygonShape *p, bool own = true);

	virtual ~PolygonShape();

	 * Returns the transformed points of the polygon.
	 * This function is useful for debug drawing and such.
	 * The result can be directly passed into
	int getPoints(lua_State *L);

} // box2d
} // physics
} // love