love / src / modules / audio / wrap_Source.h

 * Copyright (c) 2006-2014 LOVE Development Team
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.


#include "common/runtime.h"
#include "Source.h"

namespace love
namespace audio

Source *luax_checksource(lua_State *L, int idx);
int w_Source_clone(lua_State *L);
int w_Source_play(lua_State *L);
int w_Source_stop(lua_State *L);
int w_Source_pause(lua_State *L);
int w_Source_resume(lua_State *L);
int w_Source_rewind(lua_State *L);
int w_Source_setPitch(lua_State *L);
int w_Source_getPitch(lua_State *L);
int w_Source_setVolume(lua_State *L);
int w_Source_getVolume(lua_State *L);
int w_Source_seek(lua_State *L);
int w_Source_tell(lua_State *L);
int w_Source_setPosition(lua_State *L);
int w_Source_getPosition(lua_State *L);
int w_Source_setVelocity(lua_State *L);
int w_Source_getVelocity(lua_State *L);
int w_Source_setDirection(lua_State *L);
int w_Source_getDirection(lua_State *L);
int w_Source_setCone(lua_State *L);
int w_Source_getCone(lua_State *L);
int w_Source_setRelative(lua_State *L);
int w_Source_isRelative(lua_State *L);
int w_Source_setLooping(lua_State *L);
int w_Source_isLooping(lua_State *L);
int w_Source_isStopped(lua_State *L);
int w_Source_isPaused(lua_State *L);
int w_Source_isPlaying(lua_State *L);
int w_Source_setVolumeLimits(lua_State *L);
int w_Source_getVolumeLimits(lua_State *L);
int w_Source_setAttenuationDistances(lua_State *L);
int w_Source_getAttenuationDistances(lua_State *L);
int w_Source_setRolloff(lua_State *L);
int w_Source_getRolloff(lua_State *L);
int w_Source_getChannels(lua_State *L);
int w_Source_getType(lua_State *L);
extern "C" int luaopen_source(lua_State *L);

} // audio
} // love