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love / src / modules / audio / null / Source.h

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/**
 * Copyright (c) 2006-2013 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#ifndef LOVE_AUDIO_NULL_SOURCE_H
#define LOVE_AUDIO_NULL_SOURCE_H

// LOVE
#include "common/Object.h"
#include "audio/Source.h"

namespace love
{
namespace audio
{
namespace null
{

class Source : public love::audio::Source
{
public:
	Source();
	virtual ~Source();

	virtual love::audio::Source *copy();
	virtual void play();
	virtual void stop();
	virtual void pause();
	virtual void resume();
	virtual void rewind();
	virtual bool isStopped() const;
	virtual bool isPaused() const;
	virtual bool isFinished() const;
	virtual bool update();
	virtual void setPitch(float pitch);
	virtual float getPitch() const;
	virtual void setVolume(float volume);
	virtual float getVolume() const;
	virtual void seek(float offset, Unit unit);
	virtual float tell(Unit unit);
	virtual void setPosition(float *v);
	virtual void getPosition(float *v) const;
	virtual void setVelocity(float *v);
	virtual void getVelocity(float *v) const;
	virtual void setDirection(float *v);
	virtual void getDirection(float *v) const;
	virtual void setCone(float innerAngle, float outerAngle, float outerVolume);
	virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume) const;
	virtual void setRelativePosition(bool relative);
	virtual bool hasRelativePosition() const;
	void setLooping(bool looping);
	bool isLooping() const;
	bool isStatic() const;
	virtual void setMinVolume(float volume);
	virtual float getMinVolume() const;
	virtual void setMaxVolume(float volume);
	virtual float getMaxVolume() const;
	virtual void setReferenceDistance(float distance);
	virtual float getReferenceDistance() const;
	virtual void setRolloffFactor(float factor);
	virtual float getRolloffFactor() const;
	virtual void setMaxDistance(float distance);
	virtual float getMaxDistance() const;
	virtual int getChannels() const;

private:

	float pitch;
	float volume;
	float coneInnerAngle;
	float coneOuterAngle;
	float coneOuterVolume;
	bool relativePosition;
	bool looping;
	float minVolume;
	float maxVolume;
	float referenceDistance;
	float rolloffFactor;
	float maxDistance;

}; // Source

} // null
} // audio
} // love

#endif // LOVE_AUDIO_NULL_SOURCE_H