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Clone wikiRug.Osc / Receiving a message
#!c# class Program { static OscReceiver receiver; static Thread thread; static void Main(string[] args) { // This is the port we are going to listen on int port = 12345; // Create the receiver receiver = new OscReceiver(port); // Create a thread to do the listening thread = new Thread(new ThreadStart(ListenLoop)); // Connect the receiver receiver.Connect(); // Start the listen thread thread.Start(); // wait for a key press to exit Console.WriteLine("Press any key to exit"); Console.ReadKey(true); // close the Reciver receiver.Close(); // Wait for the listen thread to exit thread.Join(); } static void ListenLoop() { try { while (receiver.State != OscSocketState.Closed) { // if we are in a state to recieve if (receiver.State == OscSocketState.Connected) { // get the next message // this will block until one arrives or the socket is closed OscPacket packet = receiver.Receive(); // Write the packet to the console Console.WriteLine(packet.ToString()); // DO SOMETHING HERE! } } } catch (Exception ex) { // if the socket was connected when this happens // then tell the user if (receiver.State == OscSocketState.Connected) { Console.WriteLine("Exception in listen loop"); Console.WriteLine(ex.Message); } } } }
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