Commits

Author Commit Message Labels Comments Date
mcc
Pretty print is more sensible, doesn't newline
mcc
New custom print()
mcc
add project_util.lua
mcc
Lua convenience functions, improved-- project_bridge now exists, can return screen
mcc
Unfinished lua convenience functions
mcc
Fix bitbucket code checkout in manage.py
mcc
Fix bug that was triggering apparent self-collisions
mcc
Fix README
mcc
Discard useless self-collisions
mcc
Collisions work (too well)
mcc
Mysteriously nonfunctional onCollide implementation
mcc
SELF_EDIT mode loads files live rather than out of media.pak archive
mcc
Semi-functional addition of Project to the loaded lua libs
mcc
Can now load Physics2D symbols successfully
mcc
Getting the hang of this lua loader thing. Pop luaopen_Polycode early so that we don't set the core instance to gibberish. Still can't load anything though.
mcc
This try at the lua loading thing seems to minimize cruft and also doesn't crash. However it doesn't load any classes, either
mcc
One more incomplete try at the lua loading thing...
mcc
Terminal colors, handle nil print
mcc
LUA print and error statements both go to console, with newlines
mcc
Cleanup: Use LUA error strings; example.svg should not contain things that break polycode; project.pak should be loaded
mcc
Counterclockwise test to show Ivan
mcc
SVG: Set xmlns:polycode correctly
mcc
SVG: Debugging: Esc to restart physics, circle test in example.svg
mcc
SVG: Less silly default restitution/friction
mcc
SVG: Physics works, sort of
mcc
SVG: Use physics screen instead of normal screen
mcc
Spelling error in README
mcc
SVG: Fix text placement
mcc
Read font size
mcc
SVG: Actually read text labels
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