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<center><h1>Module <a href="type_ClutterActor.Entry.html">ClutterActor.Entry</a></h1></center>
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<pre><span class="keyword">module</span> Entry: <code class="code">sig</code> <a href="ClutterActor.Entry.html">..</a> <code class="code">end</code></pre>ClutterEntry: A single line text entry actor<br>
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<pre><span class="keyword">class</span> <a name="TYPEentry_skel"></a><a href="ClutterActor.Entry.entry_skel.html">entry_skel</a> : <code class="type"><a href="Clutter.html#TYPEentry">Clutter.entry</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterActor.Entry.entry_skel.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">class</span> <a name="TYPEentry_signals_impl"></a><a href="ClutterActor.Entry.entry_signals_impl.html">entry_signals_impl</a> : <code class="type">[> `actor | `entry ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterActor.Entry.entry_signals_impl.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">class</span> <a name="TYPEentry"></a><a href="ClutterActor.Entry.entry.html">entry</a> : <code class="type"><a href="Clutter.html#TYPEentry">Clutter.entry</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterActor.Entry.entry.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">val</span> <a name="VALmake_entry"></a><a href="code_VALClutterActor.Entry.make_entry.html">make_entry</a> : <code class="type">create:(([> `actor | `entry ] as 'a) Gobject.param list -><br>               (#<a href="ClutterActor.Entry.entry_skel.html">entry_skel</a> as 'b)) -><br>       'a Gobject.param list -><br>       ?alignment:<a href="PangolibEnums.html#TYPEalignment_type">PangolibEnums.alignment_type</a> -><br>       ?color:<a href="Clutter.Color.color.html">Clutter.Color.color</a> -><br>       ?cursor_visible:bool -><br>       ?entry_padding:int -><br>       ?font_name:string -><br>       ?max_length:int -><br>       ?position:int -><br>       ?text:string -><br>       ?text_visible:bool -><br>       ?x_align:float -><br>       ?anchor_x:int -><br>       ?anchor_y:int -><br>       ?clip:<a href="Clutter.html#TYPEgeometry">Clutter.geometry</a> -><br>       ?depth:int -><br>       ?fixed_position_set:bool -><br>       ?fixed_x:int -><br>       ?fixed_y:int -><br>       ?height:int -><br>       ?min_height:int -><br>       ?min_height_set:bool -><br>       ?min_width:int -><br>       ?min_width_set:bool -><br>       ?name:string -><br>       ?natural_height:int -><br>       ?natural_height_set:bool -><br>       ?natural_width:int -><br>       ?natural_width_set:bool -><br>       ?opacity:char -><br>       ?reactive:bool -><br>       ?request_mode:<a href="ClutterEnums.html#TYPErequest_mode_type">ClutterEnums.request_mode_type</a> -><br>       ?rotation_angle_x:float -><br>       ?rotation_angle_y:float -><br>       ?rotation_angle_z:float -><br>       ?rotation_center_x:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?rotation_center_y:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?rotation_center_z:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?scale_x:float -><br>       ?scale_y:float -><br>       ?show_on_set_parent:bool -><br>       ?visible:bool -> ?width:int -> ?x:int -> ?y:int -> unit -> 'b</code></pre><pre><span class="keyword">val</span> <a name="VALcreate"></a><a href="code_VALClutterActor.Entry.create.html">create</a> : <code class="type">?alignment:<a href="PangolibEnums.html#TYPEalignment_type">PangolibEnums.alignment_type</a> -><br>       ?color:<a href="Clutter.Color.color.html">Clutter.Color.color</a> -><br>       ?cursor_visible:bool -><br>       ?entry_padding:int -><br>       ?font_name:string -><br>       ?max_length:int -><br>       ?position:int -><br>       ?text:string -><br>       ?text_visible:bool -><br>       ?x_align:float -><br>       ?anchor_x:int -><br>       ?anchor_y:int -><br>       ?clip:<a href="Clutter.html#TYPEgeometry">Clutter.geometry</a> -><br>       ?depth:int -><br>       ?fixed_position_set:bool -><br>       ?fixed_x:int -><br>       ?fixed_y:int -><br>       ?height:int -><br>       ?min_height:int -><br>       ?min_height_set:bool -><br>       ?min_width:int -><br>       ?min_width_set:bool -><br>       ?name:string -><br>       ?natural_height:int -><br>       ?natural_height_set:bool -><br>       ?natural_width:int -><br>       ?natural_width_set:bool -><br>       ?opacity:char -><br>       ?reactive:bool -><br>       ?request_mode:<a href="ClutterEnums.html#TYPErequest_mode_type">ClutterEnums.request_mode_type</a> -><br>       ?rotation_angle_x:float -><br>       ?rotation_angle_y:float -><br>       ?rotation_angle_z:float -><br>       ?rotation_center_x:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?rotation_center_y:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?rotation_center_z:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?scale_x:float -><br>       ?scale_y:float -><br>       ?show_on_set_parent:bool -><br>       ?visible:bool -><br>       ?width:int -> ?x:int -> ?y:int -> unit -> <a href="ClutterActor.Entry.entry.html">entry</a></code></pre></body></html>