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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterActor.actor_skel</title>
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<center><h1>Class virtual <a href="type_ClutterActor.actor_skel.html">ClutterActor.actor_skel</a></h1></center>
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<pre><span class="keyword">class</span> <a name="TYPEactor_skel"></a><span class="keyword">virtual</span> <code class="type">[[> `actor ]]</code> actor_skel : <code class="type"><a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterActor.actor_skel.html">..</a> <code class="code">end</code></pre><b>Inherits</b><ul>
<li><a href="OclutterProps.actor_props.html"><code class="code">OclutterProps.actor_props</code></a></li>
</ul>
<hr width="100%">
<pre><span class="keyword">method</span> <a name="METHODobj"></a><span class="keyword">virtual</span> <a href="code_METHODClutterActor.actor_skel.obj.html">obj</a> : <code class="type">([> `actor ] as 'a) <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">method</span> <a name="METHODset_anchor_point"></a><a href="code_METHODClutterActor.actor_skel.set_anchor_point.html">set_anchor_point</a> : <code class="type">x:int -> y:int -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_anchor_point"></a><a href="code_METHODClutterActor.actor_skel.get_anchor_point.html">get_anchor_point</a> : <code class="type">int * int</code></pre><pre><span class="keyword">method</span> <a name="METHODset_anchor_point_from_gravity"></a><a href="code_METHODClutterActor.actor_skel.set_anchor_point_from_gravity.html">set_anchor_point_from_gravity</a> : <code class="type"><a href="ClutterEnums.html#TYPEgravity_type">ClutterEnums.gravity_type</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODmove_anchor_point"></a><a href="code_METHODClutterActor.actor_skel.move_anchor_point.html">move_anchor_point</a> : <code class="type">x:int -> y:int -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODmove_anchor_point_from_gravity"></a><a href="code_METHODClutterActor.actor_skel.move_anchor_point_from_gravity.html">move_anchor_point_from_gravity</a> : <code class="type"><a href="ClutterEnums.html#TYPEgravity_type">ClutterEnums.gravity_type</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODid"></a><a href="code_METHODClutterActor.actor_skel.id.html">id</a> : <code class="type">int</code></pre><pre><span class="keyword">method</span> <a name="METHODas_actor"></a><a href="code_METHODClutterActor.actor_skel.as_actor.html">as_actor</a> : <code class="type"><a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">method</span> <a name="METHODallocate"></a><a href="code_METHODClutterActor.actor_skel.allocate.html">allocate</a> : <code class="type"><a href="Clutter.html#TYPEactorbox">Clutter.actorbox</a> -> bool -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODallocate_preferred_size"></a><a href="code_METHODClutterActor.actor_skel.allocate_preferred_size.html">allocate_preferred_size</a> : <code class="type">bool -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_preferred_size"></a><a href="code_METHODClutterActor.actor_skel.get_preferred_size.html">get_preferred_size</a> : <code class="type"><a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a></code></pre><pre><span class="keyword">method</span> <a name="METHODget_preferred_width"></a><a href="code_METHODClutterActor.actor_skel.get_preferred_width.html">get_preferred_width</a> : <code class="type"><a href="Clutter.html#TYPEunits">Clutter.units</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a></code></pre><pre><span class="keyword">method</span> <a name="METHODget_preferred_height"></a><a href="code_METHODClutterActor.actor_skel.get_preferred_height.html">get_preferred_height</a> : <code class="type"><a href="Clutter.html#TYPEunits">Clutter.units</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a></code></pre><pre><span class="keyword">method</span> <a name="METHODget_allocation_coords"></a><a href="code_METHODClutterActor.actor_skel.get_allocation_coords.html">get_allocation_coords</a> : <code class="type">int * int * int * int</code></pre><pre><span class="keyword">method</span> <a name="METHODget_allocation_box"></a><a href="code_METHODClutterActor.actor_skel.get_allocation_box.html">get_allocation_box</a> : <code class="type"><a href="Clutter.html#TYPEactorbox">Clutter.actorbox</a></code></pre><pre><span class="keyword">method</span> <a name="METHODget_allocation_geometry"></a><a href="code_METHODClutterActor.actor_skel.get_allocation_geometry.html">get_allocation_geometry</a> : <code class="type"><a href="Clutter.html#TYPEgeometry">Clutter.geometry</a></code></pre><pre><span class="keyword">method</span> <a name="METHODget_allocation_vertices"></a><a href="code_METHODClutterActor.actor_skel.get_allocation_vertices.html">get_allocation_vertices</a> : <code class="type"><a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> option -><br>       <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a></code></pre><pre><span class="keyword">method</span> <a name="METHODapply_transform_to_point"></a><a href="code_METHODClutterActor.actor_skel.apply_transform_to_point.html">apply_transform_to_point</a> : <code class="type"><a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> <a href="Clutter.html#TYPEvertex">Clutter.vertex</a></code></pre><pre><span class="keyword">method</span> <a name="METHODtransform_stage_point"></a><a href="code_METHODClutterActor.actor_skel.transform_stage_point.html">transform_stage_point</a> : <code class="type">x:<a href="Clutter.html#TYPEunits">Clutter.units</a> -> y:<a href="Clutter.html#TYPEunits">Clutter.units</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a> * bool</code></pre><pre><span class="keyword">method</span> <a name="METHODget_abs_allocation_vertices"></a><a href="code_METHODClutterActor.actor_skel.get_abs_allocation_vertices.html">get_abs_allocation_vertices</a> : <code class="type"><a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a></code></pre><pre><span class="keyword">method</span> <a name="METHODapply_relative_transform_to_point"></a><a href="code_METHODClutterActor.actor_skel.apply_relative_transform_to_point.html">apply_relative_transform_to_point</a> : <code class="type">ancestor:<a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> option -><br>       point:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> vertex:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_transformed_position"></a><a href="code_METHODClutterActor.actor_skel.get_transformed_position.html">get_transformed_position</a> : <code class="type">int * int</code></pre><pre><span class="keyword">method</span> <a name="METHODget_transformed_size"></a><a href="code_METHODClutterActor.actor_skel.get_transformed_size.html">get_transformed_size</a> : <code class="type">int * int</code></pre><pre><span class="keyword">method</span> <a name="METHODget_paint_opacity"></a><a href="code_METHODClutterActor.actor_skel.get_paint_opacity.html">get_paint_opacity</a> : <code class="type">int</code></pre><pre><span class="keyword">method</span> <a name="METHODis_scaled"></a><a href="code_METHODClutterActor.actor_skel.is_scaled.html">is_scaled</a> : <code class="type">bool</code></pre><pre><span class="keyword">method</span> <a name="METHODmove_by"></a><a href="code_METHODClutterActor.actor_skel.move_by.html">move_by</a> : <code class="type">dx:int -> dy:int -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODraise_top"></a><a href="code_METHODClutterActor.actor_skel.raise_top.html">raise_top</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODraise"></a><a href="code_METHODClutterActor.actor_skel.raise.html">raise</a> : <code class="type"><a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODlower"></a><a href="code_METHODClutterActor.actor_skel.lower.html">lower</a> : <code class="type"><a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODlower_bottom"></a><a href="code_METHODClutterActor.actor_skel.lower_bottom.html">lower_bottom</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODremove_clip"></a><a href="code_METHODClutterActor.actor_skel.remove_clip.html">remove_clip</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODhide"></a><a href="code_METHODClutterActor.actor_skel.hide.html">hide</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODhide_all"></a><a href="code_METHODClutterActor.actor_skel.hide_all.html">hide_all</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODevent"></a><a href="code_METHODClutterActor.actor_skel.event.html">event</a> : <code class="type"><a href="Event.html#TYPEany">Event.any</a> -> bool -> bool</code></pre><pre><span class="keyword">method</span> <a name="METHODshow"></a><a href="code_METHODClutterActor.actor_skel.show.html">show</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODshow_all"></a><a href="code_METHODClutterActor.actor_skel.show_all.html">show_all</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_gid"></a><a href="code_METHODClutterActor.actor_skel.get_gid.html">get_gid</a> : <code class="type">int</code></pre><pre><span class="keyword">method</span> <a name="METHODset_position"></a><a href="code_METHODClutterActor.actor_skel.set_position.html">set_position</a> : <code class="type">x:int -> y:int -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_position"></a><a href="code_METHODClutterActor.actor_skel.get_position.html">get_position</a> : <code class="type">int * int</code></pre><pre><span class="keyword">method</span> <a name="METHODset_rotation"></a><a href="code_METHODClutterActor.actor_skel.set_rotation.html">set_rotation</a> : <code class="type"><a href="ClutterEnums.html#TYPErotate_axis_type">ClutterEnums.rotate_axis_type</a> -><br>       angle:float -> x:int -> y:int -> z:int -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_rotation"></a><a href="code_METHODClutterActor.actor_skel.get_rotation.html">get_rotation</a> : <code class="type"><a href="ClutterEnums.html#TYPErotate_axis_type">ClutterEnums.rotate_axis_type</a> -> float * int * int * int</code></pre><pre><span class="keyword">method</span> <a name="METHODis_rotated"></a><a href="code_METHODClutterActor.actor_skel.is_rotated.html">is_rotated</a> : <code class="type">bool</code></pre><pre><span class="keyword">method</span> <a name="METHODset_scale"></a><a href="code_METHODClutterActor.actor_skel.set_scale.html">set_scale</a> : <code class="type">xscale:float -> yscale:float -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_size"></a><a href="code_METHODClutterActor.actor_skel.get_size.html">get_size</a> : <code class="type">int * int</code></pre><pre><span class="keyword">method</span> <a name="METHODset_size"></a><a href="code_METHODClutterActor.actor_skel.set_size.html">set_size</a> : <code class="type">width:int -> height:int -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_parent"></a><a href="code_METHODClutterActor.actor_skel.get_parent.html">get_parent</a> : <code class="type"><a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">method</span> <a name="METHODset_parent"></a><a href="code_METHODClutterActor.actor_skel.set_parent.html">set_parent</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODreparent"></a><a href="code_METHODClutterActor.actor_skel.reparent.html">reparent</a> : <code class="type"><a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODrealize"></a><a href="code_METHODClutterActor.actor_skel.realize.html">realize</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODunrealize"></a><a href="code_METHODClutterActor.actor_skel.unrealize.html">unrealize</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODpaint"></a><a href="code_METHODClutterActor.actor_skel.paint.html">paint</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODqueue_redraw"></a><a href="code_METHODClutterActor.actor_skel.queue_redraw.html">queue_redraw</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODqueue_relayout"></a><a href="code_METHODClutterActor.actor_skel.queue_relayout.html">queue_relayout</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODdestroy"></a><a href="code_METHODClutterActor.actor_skel.destroy.html">destroy</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_geometry"></a><a href="code_METHODClutterActor.actor_skel.set_geometry.html">set_geometry</a> : <code class="type"><a href="Clutter.html#TYPEgeometry">Clutter.geometry</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_geometry"></a><a href="code_METHODClutterActor.actor_skel.get_geometry.html">get_geometry</a> : <code class="type"><a href="Clutter.html#TYPEgeometry">Clutter.geometry</a></code></pre></body></html>