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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterBehaviour.Depth</title>
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<center><h1>Module <a href="type_ClutterBehaviour.Depth.html">ClutterBehaviour.Depth</a></h1></center>
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<pre><span class="keyword">module</span> Depth: <code class="code">sig</code> <a href="ClutterBehaviour.Depth.html">..</a> <code class="code">end</code></pre>A behaviour controlling the Z position<br>
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<pre><span class="keyword">class</span> <a name="TYPEdepth_skel"></a><a href="ClutterBehaviour.Depth.depth_skel.html">depth_skel</a> : <code class="type"><a href="Clutter.html#TYPEbehaviour_depth">Clutter.behaviour_depth</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterBehaviour.Depth.depth_skel.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">class</span> <a name="TYPEdepth"></a><a href="ClutterBehaviour.Depth.depth.html">depth</a> : <code class="type"><a href="Clutter.html#TYPEbehaviour_depth">Clutter.behaviour_depth</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterBehaviour.Depth.depth.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">val</span> <a name="VALmake_depth"></a><a href="code_VALClutterBehaviour.Depth.make_depth.html">make_depth</a> : <code class="type">create:(([> `behaviour | `behaviourdepth ] as 'a) Gobject.param list -><br>               (#<a href="ClutterBehaviour.Depth.depth_skel.html">depth_skel</a> as 'b)) -><br>       'a Gobject.param list -><br>       ?depth_end:int -><br>       ?depth_start:int -> ?alpha:<a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit -> 'b</code></pre><pre><span class="keyword">val</span> <a name="VALcreate"></a><a href="code_VALClutterBehaviour.Depth.create.html">create</a> : <code class="type">alpha:< obj : <a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a>; .. > -><br>       ?depth_end:int -> ?depth_start:int -> unit -> <a href="ClutterBehaviour.Depth.depth.html">depth</a></code></pre></body></html>