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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterBehaviour</title>
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<center><h1>Module <a href="type_ClutterBehaviour.html">ClutterBehaviour</a></h1></center>
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<pre><span class="keyword">module</span> ClutterBehaviour: <code class="code">sig</code> <a href="ClutterBehaviour.html">..</a> <code class="code">end</code></pre>Behaviour controlling the opacity<br>
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<pre><span class="keyword">module</span> <a href="ClutterBehaviour.BehaviourInternal.html">BehaviourInternal</a>: <code class="code">sig</code> <a href="ClutterBehaviour.BehaviourInternal.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">class</span> <a name="TYPEbehaviour_signals_impl"></a><a href="ClutterBehaviour.behaviour_signals_impl.html">behaviour_signals_impl</a> : <code class="type">[> `behaviour ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterBehaviour.behaviour_signals_impl.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">class</span> <a name="TYPEbehaviour_skel"></a><span class="keyword">virtual</span> <a href="ClutterBehaviour.behaviour_skel.html">behaviour_skel</a> : <code class="type"><a href="Clutter.html#TYPEbehaviour">Clutter.behaviour</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterBehaviour.behaviour_skel.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">module</span> <a href="ClutterBehaviour.Opacity.html">Opacity</a>: <code class="code">sig</code> <a href="ClutterBehaviour.Opacity.html">..</a> <code class="code">end</code></pre><div class="info">
Behaviour controlling the opacity
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<pre><span class="keyword">module</span> <a href="ClutterBehaviour.Ellipse.html">Ellipse</a>: <code class="code">sig</code> <a href="ClutterBehaviour.Ellipse.html">..</a> <code class="code">end</code></pre><div class="info">
A behaviour interpolating position along an ellipse
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<pre><span class="keyword">module</span> <a href="ClutterBehaviour.Bspline.html">Bspline</a>: <code class="code">sig</code> <a href="ClutterBehaviour.Bspline.html">..</a> <code class="code">end</code></pre><div class="info">
A behaviour interpolating position along a B-Spline
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<pre><span class="keyword">module</span> <a href="ClutterBehaviour.Path.html">Path</a>: <code class="code">sig</code> <a href="ClutterBehaviour.Path.html">..</a> <code class="code">end</code></pre><div class="info">
A behaviour interpolating position along a path
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<pre><span class="keyword">module</span> <a href="ClutterBehaviour.Depth.html">Depth</a>: <code class="code">sig</code> <a href="ClutterBehaviour.Depth.html">..</a> <code class="code">end</code></pre><div class="info">
A behaviour controlling the Z position
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<pre><span class="keyword">module</span> <a href="ClutterBehaviour.Rotate.html">Rotate</a>: <code class="code">sig</code> <a href="ClutterBehaviour.Rotate.html">..</a> <code class="code">end</code></pre><div class="info">
A behaviour controlling rotation
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<pre><span class="keyword">module</span> <a href="ClutterBehaviour.Scale.html">Scale</a>: <code class="code">sig</code> <a href="ClutterBehaviour.Scale.html">..</a> <code class="code">end</code></pre><div class="info">
A behaviour controlling scale
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<pre><span class="keyword">val</span> <a name="VALopacity"></a><a href="code_VALClutterBehaviour.opacity.html">opacity</a> : <code class="type">?opacity_end:int -><br>       ?opacity_start:int -><br>       ?alpha:<a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit -> <a href="ClutterBehaviour.Opacity.opacity.html">Opacity.opacity</a></code></pre><pre><span class="keyword">val</span> <a name="VALellipse"></a><a href="code_VALClutterBehaviour.ellipse.html">ellipse</a> : <code class="type">?angle_end:float -><br>       ?angle_start:float -><br>       ?angle_tilt_x:float -><br>       ?angle_tilt_y:float -><br>       ?angle_tilt_z:float -><br>       ?center:int * int -><br>       ?direction:<a href="ClutterEnums.html#TYPErotate_direction_type">ClutterEnums.rotate_direction_type</a> -><br>       ?height:int -><br>       ?width:int -><br>       ?alpha:<a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       ?alpha:<a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit -> <a href="ClutterBehaviour.Ellipse.ellipse.html">Ellipse.ellipse</a></code></pre><pre><span class="keyword">val</span> <a name="VALbspline"></a><a href="code_VALClutterBehaviour.bspline.html">bspline</a> : <code class="type">alpha:< obj : <a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a>; .. > -><br>       knots:<a href="Clutter.html#TYPEknot">Clutter.knot</a> array -> <a href="ClutterBehaviour.Bspline.bspline.html">Bspline.bspline</a></code></pre><pre><span class="keyword">val</span> <a name="VALpath"></a><a href="code_VALClutterBehaviour.path.html">path</a> : <code class="type">alpha:< obj : <a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a>; .. > -><br>       knots:<a href="Clutter.html#TYPEknot">Clutter.knot</a> array -> <a href="ClutterBehaviour.Path.path.html">Path.path</a></code></pre><pre><span class="keyword">val</span> <a name="VALdepth"></a><a href="code_VALClutterBehaviour.depth.html">depth</a> : <code class="type">alpha:< obj : <a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a>; .. > -><br>       ?depth_end:int -> ?depth_start:int -> unit -> <a href="ClutterBehaviour.Depth.depth.html">Depth.depth</a></code></pre><pre><span class="keyword">val</span> <a name="VALrotate"></a><a href="code_VALClutterBehaviour.rotate.html">rotate</a> : <code class="type">alpha:< obj : <a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a>; .. > -><br>       ?angle_end:float -><br>       ?angle_start:float -><br>       ?axis:<a href="ClutterEnums.html#TYPErotate_axis_type">ClutterEnums.rotate_axis_type</a> -><br>       ?center_x:int -><br>       ?center_y:int -><br>       ?center_z:int -><br>       ?direction:<a href="ClutterEnums.html#TYPErotate_direction_type">ClutterEnums.rotate_direction_type</a> -><br>       unit -> <a href="ClutterBehaviour.Rotate.rotate.html">Rotate.rotate</a></code></pre><pre><span class="keyword">val</span> <a name="VALscale"></a><a href="code_VALClutterBehaviour.scale.html">scale</a> : <code class="type">alpha:< obj : <a href="Clutter.html#TYPEalpha">Clutter.alpha</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a>; .. > -><br>       ?x_scale_end:float -><br>       ?x_scale_start:float -><br>       ?y_scale_end:float -><br>       ?y_scale_start:float -> unit -> <a href="ClutterBehaviour.Scale.scale.html">Scale.scale</a></code></pre></body></html>