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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterEnums</title>
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<center><h1>Module <a href="type_ClutterEnums.html">ClutterEnums</a></h1></center>
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<pre><span class="keyword">module</span> ClutterEnums: <code class="code">sig</code> <a href="ClutterEnums.html">..</a> <code class="code">end</code></pre>clutter enums<br>
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<pre><span class="keyword">type</span> <a name="TYPErotate_axis_type"></a><code class="type"></code>rotate_axis_type = <code class="type">[ `X_AXIS | `Y_AXIS | `Z_AXIS ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPErotate_direction_type"></a><code class="type"></code>rotate_direction_type = <code class="type">[ `ROTATE_CCW | `ROTATE_CW ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEtimeline_direction_type"></a><code class="type"></code>timeline_direction_type = <code class="type">[ `BACKWARD | `FORWARD ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEclutter_event_type"></a><code class="type"></code>clutter_event_type = <code class="type">[ `BUTTON_PRESS<br>       | `BUTTON_RELEASE<br>       | `CLIENT_MESSAGE<br>       | `DELETE<br>       | `DESTROY_NOTIFY<br>       | `ENTER<br>       | `KEY_PRESS<br>       | `KEY_RELEASE<br>       | `LEAVE<br>       | `MOTION<br>       | `NOTHING<br>       | `SCROLL<br>       | `STAGE_STATE ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEmodifier_type"></a><code class="type"></code>modifier_type = <code class="type">[ `BUTTON1_MASK<br>       | `BUTTON2_MASK<br>       | `BUTTON3_MASK<br>       | `BUTTON4_MASK<br>       | `BUTTON5_MASK<br>       | `CONTROL_MASK<br>       | `LOCK_MASK<br>       | `MOD1_MASK<br>       | `MOD2_MASK<br>       | `MOD3_MASK<br>       | `MOD4_MASK<br>       | `MOD5_MASK<br>       | `SHIFT_MASK ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEscroll_direction_type"></a><code class="type"></code>scroll_direction_type = <code class="type">[ `SCROLL_DOWN | `SCROLL_LEFT | `SCROLL_RIGHT | `SCROLL_UP ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEstage_state_type"></a><code class="type"></code>stage_state_type = <code class="type">[ `STAGE_STATE_ACTIVATED | `STAGE_STATE_FULLSCREEN | `STAGE_STATE_OFFSCREEN ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEgravity_type"></a><code class="type"></code>gravity_type = <code class="type">[ `GRAVITY_CENTER<br>       | `GRAVITY_EAST<br>       | `GRAVITY_NONE<br>       | `GRAVITY_NORTH<br>       | `GRAVITY_NORTH_EAST<br>       | `GRAVITY_NORTH_WEST<br>       | `GRAVITY_SOUTH<br>       | `GRAVITY_SOUTH_EAST<br>       | `GRAVITY_SOUTH_WEST<br>       | `GRAVITY_WEST ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPErequest_mode_type"></a><code class="type"></code>request_mode_type = <code class="type">[ `HEIGHT_FOR_WIDTH | `WIDTH_FOR_HEIGHT ]</code> </pre>

<pre><span class="keyword">type</span> <a name="TYPEtexture_quality_type"></a><code class="type"></code>texture_quality_type = <code class="type">[ `HIGH | `LOW | `MEDIUM ]</code> </pre>

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