clutter-ocaml / html / ClutterProps.Actor.html

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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterProps.Actor</title>
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<center><h1>Module <a href="type_ClutterProps.Actor.html">ClutterProps.Actor</a></h1></center>
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<pre><span class="keyword">module</span> Actor: <code class="code">sig</code> <a href="ClutterProps.Actor.html">..</a> <code class="code">end</code></pre><hr width="100%">
<pre><span class="keyword">val</span> <a name="VALcast"></a><a href="code_VALClutterProps.Actor.cast.html">cast</a> : <code class="type">'a Gobject.obj -> <a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">module</span> <a href="ClutterProps.Actor.P.html">P</a>: <code class="code">sig</code> <a href="ClutterProps.Actor.P.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">module</span> <a href="ClutterProps.Actor.S.html">S</a>: <code class="code">sig</code> <a href="ClutterProps.Actor.S.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">val</span> <a name="VALset_anchor_point"></a><a href="code_VALClutterProps.Actor.set_anchor_point.html">set_anchor_point</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> x:int -> y:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_anchor_point"></a><a href="code_VALClutterProps.Actor.get_anchor_point.html">get_anchor_point</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int * int</code></pre><pre><span class="keyword">val</span> <a name="VALset_anchor_point_from_gravity"></a><a href="code_VALClutterProps.Actor.set_anchor_point_from_gravity.html">set_anchor_point_from_gravity</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="ClutterEnums.html#TYPEgravity_type">ClutterEnums.gravity_type</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALmove_anchor_point"></a><a href="code_VALClutterProps.Actor.move_anchor_point.html">move_anchor_point</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> x:int -> y:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALmove_anchor_point_from_gravity"></a><a href="code_VALClutterProps.Actor.move_anchor_point_from_gravity.html">move_anchor_point_from_gravity</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="ClutterEnums.html#TYPEgravity_type">ClutterEnums.gravity_type</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALid"></a><a href="code_VALClutterProps.Actor.id.html">id</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALallocate"></a><a href="code_VALClutterProps.Actor.allocate.html">allocate</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.ActorBox.html#TYPEt">Clutter.ActorBox.t</a> -> bool -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALallocate_preferred_size"></a><a href="code_VALClutterProps.Actor.allocate_preferred_size.html">allocate_preferred_size</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> bool -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_preferred_size"></a><a href="code_VALClutterProps.Actor.get_preferred_size.html">get_preferred_size</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a></code></pre><pre><span class="keyword">val</span> <a name="VALget_preferred_width"></a><a href="code_VALClutterProps.Actor.get_preferred_width.html">get_preferred_width</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a></code></pre><pre><span class="keyword">val</span> <a name="VALget_preferred_height"></a><a href="code_VALClutterProps.Actor.get_preferred_height.html">get_preferred_height</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a></code></pre><pre><span class="keyword">val</span> <a name="VALget_allocation_coords"></a><a href="code_VALClutterProps.Actor.get_allocation_coords.html">get_allocation_coords</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int * int * int * int</code></pre><pre><span class="keyword">val</span> <a name="VALget_allocation_box"></a><a href="code_VALClutterProps.Actor.get_allocation_box.html">get_allocation_box</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.ActorBox.html#TYPEt">Clutter.ActorBox.t</a></code></pre><pre><span class="keyword">val</span> <a name="VALget_allocation_geometry"></a><a href="code_VALClutterProps.Actor.get_allocation_geometry.html">get_allocation_geometry</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEgeometry">Clutter.geometry</a></code></pre><pre><span class="keyword">val</span> <a name="VALget_allocation_vertices"></a><a href="code_VALClutterProps.Actor.get_allocation_vertices.html">get_allocation_vertices</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       <a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> option -><br>       <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a></code></pre><pre><span class="keyword">val</span> <a name="VALshow"></a><a href="code_VALClutterProps.Actor.show.html">show</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALshow_all"></a><a href="code_VALClutterProps.Actor.show_all.html">show_all</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALhide"></a><a href="code_VALClutterProps.Actor.hide.html">hide</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALhide_all"></a><a href="code_VALClutterProps.Actor.hide_all.html">hide_all</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALrealize"></a><a href="code_VALClutterProps.Actor.realize.html">realize</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALunrealize"></a><a href="code_VALClutterProps.Actor.unrealize.html">unrealize</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALpaint"></a><a href="code_VALClutterProps.Actor.paint.html">paint</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALqueue_redraw"></a><a href="code_VALClutterProps.Actor.queue_redraw.html">queue_redraw</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALqueue_relayout"></a><a href="code_VALClutterProps.Actor.queue_relayout.html">queue_relayout</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALdestroy"></a><a href="code_VALClutterProps.Actor.destroy.html">destroy</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALevent"></a><a href="code_VALClutterProps.Actor.event.html">event</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Event.html#TYPEany">Event.any</a> -> bool -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALpick"></a><a href="code_VALClutterProps.Actor.pick.html">pick</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.Color.html#TYPEt">Clutter.Color.t</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALshould_pick_paint"></a><a href="code_VALClutterProps.Actor.should_pick_paint.html">should_pick_paint</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALset_geometry"></a><a href="code_VALClutterProps.Actor.set_geometry.html">set_geometry</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEgeometry">Clutter.geometry</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_geometry"></a><a href="code_VALClutterProps.Actor.get_geometry.html">get_geometry</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEgeometry">Clutter.geometry</a></code></pre><pre><span class="keyword">val</span> <a name="VALset_size"></a><a href="code_VALClutterProps.Actor.set_size.html">set_size</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> width:int -> height:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_size"></a><a href="code_VALClutterProps.Actor.get_size.html">get_size</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int * int</code></pre><pre><span class="keyword">val</span> <a name="VALset_position"></a><a href="code_VALClutterProps.Actor.set_position.html">set_position</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> x:int -> y:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_position"></a><a href="code_VALClutterProps.Actor.get_position.html">get_position</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int * int</code></pre><pre><span class="keyword">val</span> <a name="VALmove_by"></a><a href="code_VALClutterProps.Actor.move_by.html">move_by</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> dx:int -> dy:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_rotation"></a><a href="code_VALClutterProps.Actor.set_rotation.html">set_rotation</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       <a href="ClutterEnums.html#TYPErotate_axis_type">ClutterEnums.rotate_axis_type</a> -><br>       angle:float -> x:int -> y:int -> z:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_rotation"></a><a href="code_VALClutterProps.Actor.get_rotation.html">get_rotation</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       <a href="ClutterEnums.html#TYPErotate_axis_type">ClutterEnums.rotate_axis_type</a> -> float * int * int * int</code></pre><pre><span class="keyword">val</span> <a name="VALis_rotated"></a><a href="code_VALClutterProps.Actor.is_rotated.html">is_rotated</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALget_gid"></a><a href="code_VALClutterProps.Actor.get_gid.html">get_gid</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALremove_clip"></a><a href="code_VALClutterProps.Actor.remove_clip.html">remove_clip</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALhas_clip"></a><a href="code_VALClutterProps.Actor.has_clip.html">has_clip</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALset_parent"></a><a href="code_VALClutterProps.Actor.set_parent.html">set_parent</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_parent"></a><a href="code_VALClutterProps.Actor.get_parent.html">get_parent</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">val</span> <a name="VALreparent"></a><a href="code_VALClutterProps.Actor.reparent.html">reparent</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALunparent"></a><a href="code_VALClutterProps.Actor.unparent.html">unparent</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALraise"></a><a href="code_VALClutterProps.Actor.raise.html">raise</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALlower"></a><a href="code_VALClutterProps.Actor.lower.html">lower</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALraise_top"></a><a href="code_VALClutterProps.Actor.raise_top.html">raise_top</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALlower_bottom"></a><a href="code_VALClutterProps.Actor.lower_bottom.html">lower_bottom</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_stage"></a><a href="code_VALClutterProps.Actor.get_stage.html">get_stage</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">val</span> <a name="VALset_scale"></a><a href="code_VALClutterProps.Actor.set_scale.html">set_scale</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> xscale:float -> yscale:float -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALis_scaled"></a><a href="code_VALClutterProps.Actor.is_scaled.html">is_scaled</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALapply_transform_to_point"></a><a href="code_VALClutterProps.Actor.apply_transform_to_point.html">apply_transform_to_point</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> <a href="Clutter.html#TYPEvertex">Clutter.vertex</a></code></pre><pre><span class="keyword">val</span> <a name="VALtransform_stage_point"></a><a href="code_VALClutterProps.Actor.transform_stage_point.html">transform_stage_point</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       x:<a href="Clutter.html#TYPEunits">Clutter.units</a> -> y:<a href="Clutter.html#TYPEunits">Clutter.units</a> -> <a href="Clutter.html#TYPEunits">Clutter.units</a> * <a href="Clutter.html#TYPEunits">Clutter.units</a> * bool</code></pre><pre><span class="keyword">val</span> <a name="VALapply_relative_transform_to_point"></a><a href="code_VALClutterProps.Actor.apply_relative_transform_to_point.html">apply_relative_transform_to_point</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       ancestor:<a href="Clutter.html#TYPEactor">Clutter.actor</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> option -><br>       point:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> vertex:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_transformed_position"></a><a href="code_VALClutterProps.Actor.get_transformed_position.html">get_transformed_position</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int * int</code></pre><pre><span class="keyword">val</span> <a name="VALget_transformed_size"></a><a href="code_VALClutterProps.Actor.get_transformed_size.html">get_transformed_size</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int * int</code></pre><pre><span class="keyword">val</span> <a name="VALget_paint_opacity"></a><a href="code_VALClutterProps.Actor.get_paint_opacity.html">get_paint_opacity</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALget_abs_allocation_vertices"></a><a href="code_VALClutterProps.Actor.get_abs_allocation_vertices.html">get_abs_allocation_vertices</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> * <a href="Clutter.html#TYPEvertex">Clutter.vertex</a></code></pre><pre><span class="keyword">val</span> <a name="VALbox_get_from_vertices"></a><a href="code_VALClutterProps.Actor.box_get_from_vertices.html">box_get_from_vertices</a> : <code class="type">[> `actor ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -><br>       <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> <a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -> <a href="Clutter.html#TYPEactorbox">Clutter.actorbox</a></code></pre><pre><span class="keyword">val</span> <a name="VALmake_params"></a><a href="code_VALClutterProps.Actor.make_params.html">make_params</a> : <code class="type">cont:(([> `actor ] as 'a) Gobject.param list -> 'b) -><br>       'a Gobject.param list -><br>       ?anchor_x:int -><br>       ?anchor_y:int -><br>       ?clip:<a href="Clutter.html#TYPEgeometry">Clutter.geometry</a> -><br>       ?depth:int -><br>       ?fixed_position_set:bool -><br>       ?fixed_x:int -><br>       ?fixed_y:int -><br>       ?height:int -><br>       ?min_height:int -><br>       ?min_height_set:bool -><br>       ?min_width:int -><br>       ?min_width_set:bool -><br>       ?name:string -><br>       ?natural_height:int -><br>       ?natural_height_set:bool -><br>       ?natural_width:int -><br>       ?natural_width_set:bool -><br>       ?opacity:char -><br>       ?reactive:bool -><br>       ?request_mode:<a href="ClutterEnums.html#TYPErequest_mode_type">ClutterEnums.request_mode_type</a> -><br>       ?rotation_angle_x:float -><br>       ?rotation_angle_y:float -><br>       ?rotation_angle_z:float -><br>       ?rotation_center_x:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?rotation_center_y:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?rotation_center_z:<a href="Clutter.html#TYPEvertex">Clutter.vertex</a> -><br>       ?scale_x:float -><br>       ?scale_y:float -><br>       ?show_on_set_parent:bool -><br>       ?visible:bool -> ?width:int -> ?x:int -> ?y:int -> 'b</code></pre></body></html>
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