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<center><h1>Module <a href="type_ClutterProps.Texture.html">ClutterProps.Texture</a></h1></center>
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<pre><span class="keyword">module</span> Texture: <code class="code">sig</code> <a href="ClutterProps.Texture.html">..</a> <code class="code">end</code></pre><hr width="100%">
<pre><span class="keyword">val</span> <a name="VALcast"></a><a href="code_VALClutterProps.Texture.cast.html">cast</a> : <code class="type">'a Gobject.obj -> <a href="Clutter.html#TYPEtexture">Clutter.texture</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">module</span> <a href="ClutterProps.Texture.P.html">P</a>: <code class="code">sig</code> <a href="ClutterProps.Texture.P.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">module</span> <a href="ClutterProps.Texture.S.html">S</a>: <code class="code">sig</code> <a href="ClutterProps.Texture.S.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">val</span> <a name="VALcreate"></a><a href="code_VALClutterProps.Texture.create.html">create</a> : <code class="type">?disable_slicing:bool -><br>       ?tile_waste:int -><br>       <a href="Clutter.html#TYPEtexture">Clutter.texture</a> Gobject.param list -> <a href="Clutter.html#TYPEtexture">Clutter.texture</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">val</span> <a name="VALset_from_file"></a><a href="code_VALClutterProps.Texture.set_from_file.html">set_from_file</a> : <code class="type">[> `texture ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> string -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALget_base_size"></a><a href="code_VALClutterProps.Texture.get_base_size.html">get_base_size</a> : <code class="type">[> `texture ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int * int</code></pre><pre><span class="keyword">val</span> <a name="VALget_max_tile_waste"></a><a href="code_VALClutterProps.Texture.get_max_tile_waste.html">get_max_tile_waste</a> : <code class="type">[> `texture ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALset_max_tile_waste"></a><a href="code_VALClutterProps.Texture.set_max_tile_waste.html">set_max_tile_waste</a> : <code class="type">[> `texture ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_cogl_texture"></a><a href="code_VALClutterProps.Texture.get_cogl_texture.html">get_cogl_texture</a> : <code class="type">[> `texture ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEcoglhandle">Clutter.coglhandle</a></code></pre><pre><span class="keyword">val</span> <a name="VALset_colg_texture"></a><a href="code_VALClutterProps.Texture.set_colg_texture.html">set_colg_texture</a> : <code class="type">[> `texture ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> <a href="Clutter.html#TYPEcoglhandle">Clutter.coglhandle</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALmake_params"></a><a href="code_VALClutterProps.Texture.make_params.html">make_params</a> : <code class="type">cont:(([> `texture ] as 'a) Gobject.param list -> 'b) -><br>       'a Gobject.param list -><br>       ?filename:string -><br>       ?filter_quality:<a href="ClutterEnums.html#TYPEtexture_quality_type">ClutterEnums.texture_quality_type</a> -><br>       ?keep_aspect_ratio:bool -><br>       ?repeat_x:bool -> ?repeat_y:bool -> ?sync_size:bool -> 'b</code></pre></body></html>