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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterProps.Timeline</title>
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<center><h1>Module <a href="type_ClutterProps.Timeline.html">ClutterProps.Timeline</a></h1></center>
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<pre><span class="keyword">module</span> Timeline: <code class="code">sig</code> <a href="ClutterProps.Timeline.html">..</a> <code class="code">end</code></pre><hr width="100%">
<pre><span class="keyword">val</span> <a name="VALcast"></a><a href="code_VALClutterProps.Timeline.cast.html">cast</a> : <code class="type">'a Gobject.obj -> <a href="Clutter.html#TYPEtimeline">Clutter.timeline</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">module</span> <a href="ClutterProps.Timeline.P.html">P</a>: <code class="code">sig</code> <a href="ClutterProps.Timeline.P.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">module</span> <a href="ClutterProps.Timeline.S.html">S</a>: <code class="code">sig</code> <a href="ClutterProps.Timeline.S.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">val</span> <a name="VALcreate"></a><a href="code_VALClutterProps.Timeline.create.html">create</a> : <code class="type"><a href="Clutter.html#TYPEtimeline">Clutter.timeline</a> Gobject.param list -> <a href="Clutter.html#TYPEtimeline">Clutter.timeline</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">val</span> <a name="VALstart"></a><a href="code_VALClutterProps.Timeline.start.html">start</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALpause"></a><a href="code_VALClutterProps.Timeline.pause.html">pause</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALstop"></a><a href="code_VALClutterProps.Timeline.stop.html">stop</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALrewind"></a><a href="code_VALClutterProps.Timeline.rewind.html">rewind</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALskip"></a><a href="code_VALClutterProps.Timeline.skip.html">skip</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALadvance"></a><a href="code_VALClutterProps.Timeline.advance.html">advance</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALget_current_frame"></a><a href="code_VALClutterProps.Timeline.get_current_frame.html">get_current_frame</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALget_delta_frames"></a><a href="code_VALClutterProps.Timeline.get_delta_frames.html">get_delta_frames</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALget_delta_ms"></a><a href="code_VALClutterProps.Timeline.get_delta_ms.html">get_delta_ms</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int</code></pre><pre><span class="keyword">val</span> <a name="VALget_progress"></a><a href="code_VALClutterProps.Timeline.get_progress.html">get_progress</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> float</code></pre><pre><span class="keyword">val</span> <a name="VALget_progressx"></a><a href="code_VALClutterProps.Timeline.get_progressx.html">get_progressx</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> Gtk.fixed</code></pre><pre><span class="keyword">val</span> <a name="VALis_playing"></a><a href="code_VALClutterProps.Timeline.is_playing.html">is_playing</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALadd_marker_at_frame"></a><a href="code_VALClutterProps.Timeline.add_marker_at_frame.html">add_marker_at_frame</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> name:string -> frame:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALadd_marker_at_time"></a><a href="code_VALClutterProps.Timeline.add_marker_at_time.html">add_marker_at_time</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> name:string -> ms:int -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALhas_marker"></a><a href="code_VALClutterProps.Timeline.has_marker.html">has_marker</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> string -> bool</code></pre><pre><span class="keyword">val</span> <a name="VALlist_markers"></a><a href="code_VALClutterProps.Timeline.list_markers.html">list_markers</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> int -> string array</code></pre><pre><span class="keyword">val</span> <a name="VALremove_marker"></a><a href="code_VALClutterProps.Timeline.remove_marker.html">remove_marker</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> string -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALadvance_to_marker"></a><a href="code_VALClutterProps.Timeline.advance_to_marker.html">advance_to_marker</a> : <code class="type">[> `timeline ] <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> string -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALmake_params"></a><a href="code_VALClutterProps.Timeline.make_params.html">make_params</a> : <code class="type">cont:(([> `timeline ] as 'a) Gobject.param list -> 'b) -><br>       'a Gobject.param list -><br>       ?delay:int -><br>       ?direction:<a href="ClutterEnums.html#TYPEtimeline_direction_type">ClutterEnums.timeline_direction_type</a> -><br>       ?duration:int -> ?fps:int -> ?loop:bool -> ?num_frames:int -> 'b</code></pre></body></html>