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clutter-ocaml / html / ClutterStage.stage_skel.html

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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterStage.stage_skel</title>
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<center><h1>Class <a href="type_ClutterStage.stage_skel.html">ClutterStage.stage_skel</a></h1></center>
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<pre><span class="keyword">class</span> <a name="TYPEstage_skel"></a>stage_skel : <code class="type"><a href="Clutter.html#TYPEstage">Clutter.stage</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a> -> </code><code class="code">object</code> <a href="ClutterStage.stage_skel.html">..</a> <code class="code">end</code></pre><b>Inherits</b><ul>
<li><a href="OclutterProps.stage_props.html"><code class="code">OclutterProps.stage_props</code></a></li>
<li><a href="ClutterContainer.container_skel.html"><code class="code">ClutterContainer.container_skel</code></a></li>
<li><a href="ClutterActor.actor_skel.html"><code class="code">ClutterActor.actor_skel</code></a></li>
</ul>
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<pre><span class="keyword">method</span> <a name="METHODobj"></a><a href="code_METHODClutterStage.stage_skel.obj.html">obj</a> : <code class="type"><a href="Clutter.html#TYPEstage">Clutter.stage</a> <a href="Clutter.html#TYPEobj">Clutter.obj</a></code></pre><pre><span class="keyword">method</span> <a name="METHODget_actor_at_pos"></a><a href="code_METHODClutterStage.stage_skel.get_actor_at_pos.html">get_actor_at_pos</a> : <code class="type">x:int -> y:int -> <a href="ClutterActor.actor.html">ClutterActor.actor</a></code></pre><pre><span class="keyword">method</span> <a name="METHODshow_cursor"></a><a href="code_METHODClutterStage.stage_skel.show_cursor.html">show_cursor</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODhide_cursor"></a><a href="code_METHODClutterStage.stage_skel.hide_cursor.html">hide_cursor</a> : <code class="type">unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_key_focus"></a><a href="code_METHODClutterStage.stage_skel.set_key_focus.html">set_key_focus</a> : <code class="type">'a. (#<a href="ClutterActor.actor_o.html">ClutterActor.actor_o</a> as 'a) option -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_fog"></a><a href="code_METHODClutterStage.stage_skel.set_fog.html">set_fog</a> : <code class="type">density:float -> z_near:float -> z_far:float -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_fog"></a><a href="code_METHODClutterStage.stage_skel.get_fog.html">get_fog</a> : <code class="type">float * float * float</code></pre><pre><span class="keyword">method</span> <a name="METHODset_perspective"></a><a href="code_METHODClutterStage.stage_skel.set_perspective.html">set_perspective</a> : <code class="type">fovy:float -> aspect:float -> z_near:float -> z_far:float -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODget_perspective"></a><a href="code_METHODClutterStage.stage_skel.get_perspective.html">get_perspective</a> : <code class="type">float * float * float * float</code></pre></body></html>
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