1. Reid van Melle
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clutter-ocaml / html / OclutterProps.texture_props.html

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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : OclutterProps.texture_props</title>
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<center><h1>Class virtual <a href="type_OclutterProps.texture_props.html">OclutterProps.texture_props</a></h1></center>
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<pre><span class="keyword">class</span> <a name="TYPEtexture_props"></a><span class="keyword">virtual</span> texture_props : <code class="type"></code><code class="code">object</code> <a href="OclutterProps.texture_props.html">..</a> <code class="code">end</code></pre><hr width="100%">
<pre><span class="keyword">method</span> <a name="METHODobj"></a><span class="keyword">private</span> <span class="keyword">virtual</span> <a href="code_METHODOclutterProps.texture_props.obj.html">obj</a> : <code class="type">[> `texture ] Gobject.obj</code></pre><pre><span class="keyword">method</span> <a name="METHODset_filename"></a><a href="code_METHODOclutterProps.texture_props.set_filename.html">set_filename</a> : <code class="type">string -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_filter_quality"></a><a href="code_METHODOclutterProps.texture_props.set_filter_quality.html">set_filter_quality</a> : <code class="type"><a href="ClutterEnums.html#TYPEtexture_quality_type">ClutterEnums.texture_quality_type</a> -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_keep_aspect_ratio"></a><a href="code_METHODOclutterProps.texture_props.set_keep_aspect_ratio.html">set_keep_aspect_ratio</a> : <code class="type">bool -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_repeat_x"></a><a href="code_METHODOclutterProps.texture_props.set_repeat_x.html">set_repeat_x</a> : <code class="type">bool -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_repeat_y"></a><a href="code_METHODOclutterProps.texture_props.set_repeat_y.html">set_repeat_y</a> : <code class="type">bool -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODset_sync_size"></a><a href="code_METHODOclutterProps.texture_props.set_sync_size.html">set_sync_size</a> : <code class="type">bool -> unit</code></pre><pre><span class="keyword">method</span> <a name="METHODdisable_slicing"></a><a href="code_METHODOclutterProps.texture_props.disable_slicing.html">disable_slicing</a> : <code class="type">bool</code></pre><pre><span class="keyword">method</span> <a name="METHODfilter_quality"></a><a href="code_METHODOclutterProps.texture_props.filter_quality.html">filter_quality</a> : <code class="type"><a href="ClutterEnums.html#TYPEtexture_quality_type">ClutterEnums.texture_quality_type</a></code></pre><pre><span class="keyword">method</span> <a name="METHODkeep_aspect_ratio"></a><a href="code_METHODOclutterProps.texture_props.keep_aspect_ratio.html">keep_aspect_ratio</a> : <code class="type">bool</code></pre><pre><span class="keyword">method</span> <a name="METHODpixel_format"></a><a href="code_METHODOclutterProps.texture_props.pixel_format.html">pixel_format</a> : <code class="type">int</code></pre><pre><span class="keyword">method</span> <a name="METHODrepeat_x"></a><a href="code_METHODOclutterProps.texture_props.repeat_x.html">repeat_x</a> : <code class="type">bool</code></pre><pre><span class="keyword">method</span> <a name="METHODrepeat_y"></a><a href="code_METHODOclutterProps.texture_props.repeat_y.html">repeat_y</a> : <code class="type">bool</code></pre><pre><span class="keyword">method</span> <a name="METHODsync_size"></a><a href="code_METHODOclutterProps.texture_props.sync_size.html">sync_size</a> : <code class="type">bool</code></pre><pre><span class="keyword">method</span> <a name="METHODtile_waste"></a><a href="code_METHODOclutterProps.texture_props.tile_waste.html">tile_waste</a> : <code class="type">int</code></pre></body></html>