Source

clutter-ocaml / html / index_modules.html

<html>
<head>
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<link rel="Start" href="index.html">
<link title="Index of types" rel=Appendix href="index_types.html">
<link title="Index of exceptions" rel=Appendix href="index_exceptions.html">
<link title="Index of values" rel=Appendix href="index_values.html">
<link title="Index of class attributes" rel=Appendix href="index_attributes.html">
<link title="Index of class methods" rel=Appendix href="index_methods.html">
<link title="Index of classes" rel=Appendix href="index_classes.html">
<link title="Index of class types" rel=Appendix href="index_class_types.html">
<link title="Index of modules" rel=Appendix href="index_modules.html">
<link title="Clutter" rel="Chapter" href="Clutter.html">
<link title="ClutterEnums" rel="Chapter" href="ClutterEnums.html">
<link title="PangolibEnums" rel="Chapter" href="PangolibEnums.html">
<link title="ClutterData" rel="Chapter" href="ClutterData.html">
<link title="Event" rel="Chapter" href="Event.html">
<link title="Structs" rel="Chapter" href="Structs.html">
<link title="ClutterProps" rel="Chapter" href="ClutterProps.html">
<link title="OclutterProps" rel="Chapter" href="OclutterProps.html">
<link title="ClutterActor" rel="Chapter" href="ClutterActor.html">
<link title="ClutterContainer" rel="Chapter" href="ClutterContainer.html">
<link title="ClutterTexture" rel="Chapter" href="ClutterTexture.html">
<link title="ClutterBehaviour" rel="Chapter" href="ClutterBehaviour.html">
<link title="ClutterGroup" rel="Chapter" href="ClutterGroup.html">
<link title="ClutterStage" rel="Chapter" href="ClutterStage.html">
<link title="ClutterRectangle" rel="Chapter" href="ClutterRectangle.html">
<link title="ClutterTimeline" rel="Chapter" href="ClutterTimeline.html">
<link title="ClutterAlpha" rel="Chapter" href="ClutterAlpha.html">
<link title="ClutterEffects" rel="Chapter" href="ClutterEffects.html">
<link title="ClutterLabel" rel="Chapter" href="ClutterLabel.html">
<link title="ClutterScore" rel="Chapter" href="ClutterScore.html">
<link title="ClutterCairo" rel="Chapter" href="ClutterCairo.html">
<link title="CoglEnums" rel="Chapter" href="CoglEnums.html">
<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : Index of modules</title>
</head>
<body>
<center><h1>Index of modules</h1></center>
<table>
<tr><td align="left"><br>A</td></tr>
<tr><td><a href="ClutterEffects.Actor.html">Actor</a> [<a href="ClutterEffects.html">ClutterEffects</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterRectangle.Actor.html">Actor</a> [<a href="ClutterRectangle.html">ClutterRectangle</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Actor.html">Actor</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="Structs.ActorBox.html">ActorBox</a> [<a href="Structs.html">Structs</a>]</td>
<td><div class="info">
ClutterActorBox object
</div>
</td></tr>
<tr><td><a href="Clutter.ActorBox.html">ActorBox</a> [<a href="Clutter.html">Clutter</a>]</td>
<td><div class="info">
ClutterActorBox wrapper object
</div>
</td></tr>
<tr><td><a href="ClutterProps.Alpha.html">Alpha</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterAlpha.AlphaInternal.html">AlphaInternal</a> [<a href="ClutterAlpha.html">ClutterAlpha</a>]</td>
<td></td></tr>
<tr><td align="left"><br>B</td></tr>
<tr><td><a href="ClutterProps.Behaviour.html">Behaviour</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourBspline.html">BehaviourBspline</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourDepth.html">BehaviourDepth</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourEllipse.html">BehaviourEllipse</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.BehaviourInternal.html">BehaviourInternal</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourOpacity.html">BehaviourOpacity</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourPath.html">BehaviourPath</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourRotate.html">BehaviourRotate</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourScale.html">BehaviourScale</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.Bspline.html">Bspline</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td><div class="info">
A behaviour interpolating position along a B-Spline
</div>
</td></tr>
<tr><td><a href="Event.Button.html">Button</a> [<a href="Event.html">Event</a>]</td>
<td></td></tr>
<tr><td align="left"><br>C</td></tr>
<tr><td><a href="ClutterProps.Cairo.html">Cairo</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterActor.CloneTexture.html">CloneTexture</a> [<a href="ClutterActor.html">ClutterActor</a>]</td>
<td><div class="info">
CloneTexture: Actor for cloning existing textures in an efficient way.
</div>
</td></tr>
<tr><td><a href="ClutterProps.CloneTexture.html">CloneTexture</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="Clutter.html">Clutter</a> </td>
<td><div class="info">
top level clutter routines
</div>
</td></tr>
<tr><td><a href="ClutterActor.html">ClutterActor</a> </td>
<td><div class="info">
ClutterEntry: A single line text entry actor
</div>
</td></tr>
<tr><td><a href="ClutterAlpha.html">ClutterAlpha</a> </td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.html">ClutterBehaviour</a> </td>
<td><div class="info">
Behaviour controlling the opacity
</div>
</td></tr>
<tr><td><a href="ClutterCairo.html">ClutterCairo</a> </td>
<td></td></tr>
<tr><td><a href="ClutterContainer.html">ClutterContainer</a> </td>
<td></td></tr>
<tr><td><a href="ClutterData.html">ClutterData</a> </td>
<td></td></tr>
<tr><td><a href="ClutterEffects.html">ClutterEffects</a> </td>
<td></td></tr>
<tr><td><a href="ClutterEnums.html">ClutterEnums</a> </td>
<td><div class="info">
clutter enums
</div>
</td></tr>
<tr><td><a href="ClutterGroup.html">ClutterGroup</a> </td>
<td></td></tr>
<tr><td><a href="ClutterLabel.html">ClutterLabel</a> </td>
<td></td></tr>
<tr><td><a href="ClutterProps.html">ClutterProps</a> </td>
<td></td></tr>
<tr><td><a href="ClutterRectangle.html">ClutterRectangle</a> </td>
<td></td></tr>
<tr><td><a href="ClutterScore.html">ClutterScore</a> </td>
<td></td></tr>
<tr><td><a href="ClutterStage.html">ClutterStage</a> </td>
<td></td></tr>
<tr><td><a href="ClutterTexture.html">ClutterTexture</a> </td>
<td></td></tr>
<tr><td><a href="ClutterTimeline.html">ClutterTimeline</a> </td>
<td></td></tr>
<tr><td><a href="Cogl.html">Cogl</a> </td>
<td></td></tr>
<tr><td><a href="Clutter.CoglBox.html">CoglBox</a> [<a href="Clutter.html">Clutter</a>]</td>
<td></td></tr>
<tr><td><a href="CoglEnums.html">CoglEnums</a> </td>
<td><div class="info">
cogl enums
</div>
</td></tr>
<tr><td><a href="Clutter.Color.html">Color</a> [<a href="Clutter.html">Clutter</a>]</td>
<td><div class="info">
ClutterColor wrapper object
</div>
</td></tr>
<tr><td><a href="ClutterProps.Container.html">Container</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="Event.Crossing.html">Crossing</a> [<a href="Event.html">Event</a>]</td>
<td></td></tr>
<tr><td align="left"><br>D</td></tr>
<tr><td><a href="ClutterBehaviour.Depth.html">Depth</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td><div class="info">
A behaviour controlling the Z position
</div>
</td></tr>
<tr><td align="left"><br>E</td></tr>
<tr><td><a href="ClutterEffects.Effect.html">Effect</a> [<a href="ClutterEffects.html">ClutterEffects</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.Ellipse.html">Ellipse</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td><div class="info">
A behaviour interpolating position along an ellipse
</div>
</td></tr>
<tr><td><a href="ClutterActor.Entry.html">Entry</a> [<a href="ClutterActor.html">ClutterActor</a>]</td>
<td><div class="info">
ClutterEntry: A single line text entry actor
</div>
</td></tr>
<tr><td><a href="ClutterProps.Entry.html">Entry</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="Event.html">Event</a> </td>
<td></td></tr>
<tr><td align="left"><br>G</td></tr>
<tr><td><a href="Structs.Geometry.html">Geometry</a> [<a href="Structs.html">Structs</a>]</td>
<td></td></tr>
<tr><td><a href="Clutter.Geometry.html">Geometry</a> [<a href="Clutter.html">Clutter</a>]</td>
<td><div class="info">
Clutter geometry struct object
</div>
</td></tr>
<tr><td><a href="ClutterProps.Group.html">Group</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td align="left"><br>K</td></tr>
<tr><td><a href="Event.Key.html">Key</a> [<a href="Event.html">Event</a>]</td>
<td></td></tr>
<tr><td><a href="Structs.Knot.html">Knot</a> [<a href="Structs.html">Structs</a>]</td>
<td><div class="info">
ClutterKnot wrapper object
</div>
</td></tr>
<tr><td align="left"><br>L</td></tr>
<tr><td><a href="ClutterActor.Label.html">Label</a> [<a href="ClutterActor.html">ClutterActor</a>]</td>
<td><div class="info">
ClutterLabel: Actor for displaying text
</div>
</td></tr>
<tr><td><a href="ClutterProps.Label.html">Label</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td align="left"><br>M</td></tr>
<tr><td><a href="Event.Motion.html">Motion</a> [<a href="Event.html">Event</a>]</td>
<td></td></tr>
<tr><td align="left"><br>O</td></tr>
<tr><td><a href="ClutterProps.Object.html">Object</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="OclutterProps.html">OclutterProps</a> </td>
<td></td></tr>
<tr><td><a href="Cogl.Offscreen.html">Offscreen</a> [<a href="Cogl.html">Cogl</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.Opacity.html">Opacity</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td><div class="info">
Behaviour controlling the opacity
</div>
</td></tr>
<tr><td align="left"><br>P</td></tr>
<tr><td><a href="ClutterProps.Score.P.html">P</a> [<a href="ClutterProps.Score.html">ClutterProps.Score</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Timeline.P.html">P</a> [<a href="ClutterProps.Timeline.html">ClutterProps.Timeline</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourScale.P.html">P</a> [<a href="ClutterProps.BehaviourScale.html">ClutterProps.BehaviourScale</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourRotate.P.html">P</a> [<a href="ClutterProps.BehaviourRotate.html">ClutterProps.BehaviourRotate</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourPath.P.html">P</a> [<a href="ClutterProps.BehaviourPath.html">ClutterProps.BehaviourPath</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourDepth.P.html">P</a> [<a href="ClutterProps.BehaviourDepth.html">ClutterProps.BehaviourDepth</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourOpacity.P.html">P</a> [<a href="ClutterProps.BehaviourOpacity.html">ClutterProps.BehaviourOpacity</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourEllipse.P.html">P</a> [<a href="ClutterProps.BehaviourEllipse.html">ClutterProps.BehaviourEllipse</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Behaviour.P.html">P</a> [<a href="ClutterProps.Behaviour.html">ClutterProps.Behaviour</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Alpha.P.html">P</a> [<a href="ClutterProps.Alpha.html">ClutterProps.Alpha</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.CloneTexture.P.html">P</a> [<a href="ClutterProps.CloneTexture.html">ClutterProps.CloneTexture</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Texture.P.html">P</a> [<a href="ClutterProps.Texture.html">ClutterProps.Texture</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Cairo.P.html">P</a> [<a href="ClutterProps.Cairo.html">ClutterProps.Cairo</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Rectangle.P.html">P</a> [<a href="ClutterProps.Rectangle.html">ClutterProps.Rectangle</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Stage.P.html">P</a> [<a href="ClutterProps.Stage.html">ClutterProps.Stage</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Entry.P.html">P</a> [<a href="ClutterProps.Entry.html">ClutterProps.Entry</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Label.P.html">P</a> [<a href="ClutterProps.Label.html">ClutterProps.Label</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Actor.P.html">P</a> [<a href="ClutterProps.Actor.html">ClutterProps.Actor</a>]</td>
<td></td></tr>
<tr><td><a href="PangolibEnums.html">PangolibEnums</a> </td>
<td><div class="info">
pangolib enums
</div>
</td></tr>
<tr><td><a href="Cogl.Path.html">Path</a> [<a href="Cogl.html">Cogl</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.Path.html">Path</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td><div class="info">
A behaviour interpolating position along a path
</div>
</td></tr>
<tr><td><a href="ClutterProps.PrivateProps.html">PrivateProps</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td align="left"><br>R</td></tr>
<tr><td><a href="ClutterProps.Rectangle.html">Rectangle</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.Rotate.html">Rotate</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td><div class="info">
A behaviour controlling rotation
</div>
</td></tr>
<tr><td align="left"><br>S</td></tr>
<tr><td><a href="ClutterProps.Score.S.html">S</a> [<a href="ClutterProps.Score.html">ClutterProps.Score</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Timeline.S.html">S</a> [<a href="ClutterProps.Timeline.html">ClutterProps.Timeline</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourPath.S.html">S</a> [<a href="ClutterProps.BehaviourPath.html">ClutterProps.BehaviourPath</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.BehaviourBspline.S.html">S</a> [<a href="ClutterProps.BehaviourBspline.html">ClutterProps.BehaviourBspline</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Behaviour.S.html">S</a> [<a href="ClutterProps.Behaviour.html">ClutterProps.Behaviour</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Texture.S.html">S</a> [<a href="ClutterProps.Texture.html">ClutterProps.Texture</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Stage.S.html">S</a> [<a href="ClutterProps.Stage.html">ClutterProps.Stage</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Entry.S.html">S</a> [<a href="ClutterProps.Entry.html">ClutterProps.Entry</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Group.S.html">S</a> [<a href="ClutterProps.Group.html">ClutterProps.Group</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Actor.S.html">S</a> [<a href="ClutterProps.Actor.html">ClutterProps.Actor</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterBehaviour.Scale.html">Scale</a> [<a href="ClutterBehaviour.html">ClutterBehaviour</a>]</td>
<td><div class="info">
A behaviour controlling scale
</div>
</td></tr>
<tr><td><a href="ClutterProps.Score.html">Score</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="Event.Scroll.html">Scroll</a> [<a href="Event.html">Event</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Stage.html">Stage</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="Event.StageState.html">StageState</a> [<a href="Event.html">Event</a>]</td>
<td></td></tr>
<tr><td><a href="Structs.html">Structs</a> </td>
<td><div class="info">
ClutterActorBox object
</div>
</td></tr>
<tr><td align="left"><br>T</td></tr>
<tr><td><a href="ClutterTimeline.T.html">T</a> [<a href="ClutterTimeline.html">ClutterTimeline</a>]</td>
<td></td></tr>
<tr><td><a href="Cogl.Texture.html">Texture</a> [<a href="Cogl.html">Cogl</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Texture.html">Texture</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td><a href="ClutterProps.Timeline.html">Timeline</a> [<a href="ClutterProps.html">ClutterProps</a>]</td>
<td></td></tr>
<tr><td align="left"><br>U</td></tr>
<tr><td><a href="Cogl.Util.html">Util</a> [<a href="Cogl.html">Cogl</a>]</td>
<td></td></tr>
<tr><td align="left"><br>V</td></tr>
<tr><td><a href="Clutter.Vertex.html">Vertex</a> [<a href="Clutter.html">Clutter</a>]</td>
<td><div class="info">
ClutterVertex object
</div>
</td></tr>
</table><br>
</body>
</html>