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clutter-ocaml / html / type_ClutterActor.CloneTexture.clone_texture_skel.html

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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterActor.CloneTexture.clone_texture_skel</title>
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<code class="code"><span class="constructor">Clutter</span>.clone_texture&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;<span class="keywordsign">-&gt;</span><br>
<span class="keyword">object</span><br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;allocate&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actorbox&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;allocate_preferred_size&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;allocation&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actorbox<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;anchor_x&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;anchor_y&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;apply_relative_transform_to_point&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;ancestor:<span class="constructor">Clutter</span>.actor&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;option&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;point:<span class="constructor">Clutter</span>.vertex&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;vertex:<span class="constructor">Clutter</span>.vertex&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;apply_transform_to_point&nbsp;:&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Clutter</span>.vertex<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;as_actor&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actor&nbsp;<span class="constructor">Clutter</span>.obj<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;clip&nbsp;:&nbsp;<span class="constructor">Clutter</span>.geometry<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;depth&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;destroy&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;event&nbsp;:&nbsp;<span class="constructor">Event</span>.any&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;fixed_position_set&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;fixed_x&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;fixed_y&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_abs_allocation_vertices&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;*&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;*&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;*&nbsp;<span class="constructor">Clutter</span>.vertex<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_allocation_box&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actorbox<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_allocation_coords&nbsp;:&nbsp;int&nbsp;*&nbsp;int&nbsp;*&nbsp;int&nbsp;*&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_allocation_geometry&nbsp;:&nbsp;<span class="constructor">Clutter</span>.geometry<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_allocation_vertices&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Clutter</span>.actor&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;option&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;*&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;*&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;*&nbsp;<span class="constructor">Clutter</span>.vertex<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_anchor_point&nbsp;:&nbsp;int&nbsp;*&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_geometry&nbsp;:&nbsp;<span class="constructor">Clutter</span>.geometry<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_gid&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_paint_opacity&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_parent&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actor&nbsp;<span class="constructor">Clutter</span>.obj<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_position&nbsp;:&nbsp;int&nbsp;*&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_preferred_height&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Clutter</span>.units&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Clutter</span>.units&nbsp;*&nbsp;<span class="constructor">Clutter</span>.units<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_preferred_size&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Clutter</span>.units&nbsp;*&nbsp;<span class="constructor">Clutter</span>.units&nbsp;*&nbsp;<span class="constructor">Clutter</span>.units&nbsp;*&nbsp;<span class="constructor">Clutter</span>.units<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_preferred_width&nbsp;:&nbsp;<span class="constructor">Clutter</span>.units&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Clutter</span>.units&nbsp;*&nbsp;<span class="constructor">Clutter</span>.units<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_rotation&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">ClutterEnums</span>.rotate_axis_type&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;*&nbsp;int&nbsp;*&nbsp;int&nbsp;*&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_size&nbsp;:&nbsp;int&nbsp;*&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_transformed_position&nbsp;:&nbsp;int&nbsp;*&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;get_transformed_size&nbsp;:&nbsp;int&nbsp;*&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;has_clip&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;height&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;hide&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;hide_all&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;id&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;is_rotated&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;is_scaled&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;lower&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actor&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;lower_bottom&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;min_height&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;min_height_set&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;min_width&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;min_width_set&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;move_anchor_point&nbsp;:&nbsp;x:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;y:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;move_anchor_point_from_gravity&nbsp;:&nbsp;<span class="constructor">ClutterEnums</span>.gravity_type&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;move_by&nbsp;:&nbsp;dx:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;dy:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;name&nbsp;:&nbsp;string<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;natural_height&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;natural_height_set&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;natural_width&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;natural_width_set&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;obj&nbsp;:&nbsp;<span class="constructor">Clutter</span>.clone_texture&nbsp;<span class="constructor">Clutter</span>.obj<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;opacity&nbsp;:&nbsp;char<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;paint&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;parent_texture&nbsp;:&nbsp;<span class="constructor">Clutter</span>.texture&nbsp;<span class="constructor">Clutter</span>.obj<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;queue_redraw&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;queue_relayout&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;raise&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actor&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;raise_top&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;reactive&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;realize&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;remove_clip&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;reparent&nbsp;:&nbsp;<span class="constructor">Clutter</span>.actor&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;repeat_x&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;repeat_y&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;request_mode&nbsp;:&nbsp;<span class="constructor">ClutterEnums</span>.request_mode_type<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;rotation_angle_x&nbsp;:&nbsp;float<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;rotation_angle_y&nbsp;:&nbsp;float<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;rotation_angle_z&nbsp;:&nbsp;float<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;rotation_center_x&nbsp;:&nbsp;<span class="constructor">Clutter</span>.vertex<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;rotation_center_y&nbsp;:&nbsp;<span class="constructor">Clutter</span>.vertex<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;rotation_center_z&nbsp;:&nbsp;<span class="constructor">Clutter</span>.vertex<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;scale_x&nbsp;:&nbsp;float<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;scale_y&nbsp;:&nbsp;float<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_anchor_point&nbsp;:&nbsp;x:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;y:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_anchor_point_from_gravity&nbsp;:&nbsp;<span class="constructor">ClutterEnums</span>.gravity_type&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_anchor_x&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_anchor_y&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_clip&nbsp;:&nbsp;<span class="constructor">Clutter</span>.geometry&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_depth&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_fixed_position_set&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_fixed_x&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_fixed_y&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_geometry&nbsp;:&nbsp;<span class="constructor">Clutter</span>.geometry&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_height&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_min_height&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_min_height_set&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_min_width&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_min_width_set&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_name&nbsp;:&nbsp;string&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_natural_height&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_natural_height_set&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_natural_width&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_natural_width_set&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_opacity&nbsp;:&nbsp;char&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_parent&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_parent_texture&nbsp;:&nbsp;<span class="constructor">Clutter</span>.texture&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_position&nbsp;:&nbsp;x:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;y:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_reactive&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_repeat_x&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_repeat_y&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_request_mode&nbsp;:&nbsp;<span class="constructor">ClutterEnums</span>.request_mode_type&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_rotation&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">ClutterEnums</span>.rotate_axis_type&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;angle:float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;x:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;y:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;z:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_rotation_angle_x&nbsp;:&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_rotation_angle_y&nbsp;:&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_rotation_angle_z&nbsp;:&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_rotation_center_x&nbsp;:&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_rotation_center_y&nbsp;:&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_rotation_center_z&nbsp;:&nbsp;<span class="constructor">Clutter</span>.vertex&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_scale&nbsp;:&nbsp;xscale:float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;yscale:float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_scale_x&nbsp;:&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_scale_y&nbsp;:&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_show_on_set_parent&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_size&nbsp;:&nbsp;width:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;height:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_visible&nbsp;:&nbsp;bool&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_width&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_x&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;set_y&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;show&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;show_all&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;show_on_set_parent&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;transform_stage_point&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;x:<span class="constructor">Clutter</span>.units&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;y:<span class="constructor">Clutter</span>.units&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Clutter</span>.units&nbsp;*&nbsp;<span class="constructor">Clutter</span>.units&nbsp;*&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;unrealize&nbsp;:&nbsp;unit<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;visible&nbsp;:&nbsp;bool<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;width&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;x&nbsp;:&nbsp;int<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;y&nbsp;:&nbsp;int<br>
<span class="keyword">end</span></code></body></html>
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