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<link title="Cogl" rel="Chapter" href="Cogl.html"><title>ClutterOcaml : ClutterProps.BehaviourEllipse</title>
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<code class="code"><span class="keyword">sig</span><br>
&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;cast&nbsp;:&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Gobject</span>.obj&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Clutter</span>.behaviour_ellipse&nbsp;<span class="constructor">Clutter</span>.obj<br>
&nbsp;&nbsp;<span class="keyword">module</span>&nbsp;<span class="constructor">P</span>&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">sig</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;angle_end&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;float)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;angle_start&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;float)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;angle_tilt_x&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;float)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;angle_tilt_y&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;float)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;angle_tilt_z&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;float)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;center&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;int&nbsp;*&nbsp;int)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;direction&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;<span class="constructor">ClutterEnums</span>.rotate_direction_type)<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;height&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;int)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;width&nbsp;:&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;int)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;alpha&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;],&nbsp;<span class="constructor">Clutter</span>.alpha&nbsp;<span class="constructor">Clutter</span>.obj)&nbsp;<span class="constructor">Gobject</span>.property<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">end</span><br>
&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;create&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Clutter</span>.behaviour_ellipse&nbsp;<span class="constructor">Gobject</span>.param&nbsp;list&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Clutter</span>.behaviour_ellipse&nbsp;<span class="constructor">Clutter</span>.obj<br>
&nbsp;&nbsp;<span class="keyword">val</span>&nbsp;make_params&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;cont:(([&gt;&nbsp;<span class="keywordsign">`</span>behaviourellipse&nbsp;]&nbsp;<span class="keyword">as</span>&nbsp;<span class="keywordsign">'</span>a)&nbsp;<span class="constructor">Gobject</span>.param&nbsp;list&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>b)&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Gobject</span>.param&nbsp;list&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?angle_end:float&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?angle_start:float&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?angle_tilt_x:float&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?angle_tilt_y:float&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?angle_tilt_z:float&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?center:int&nbsp;*&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?direction:<span class="constructor">ClutterEnums</span>.rotate_direction_type&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;?height:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;?width:int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;?alpha:<span class="constructor">Clutter</span>.alpha&nbsp;<span class="constructor">Clutter</span>.obj&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>b<br>
<span class="keyword">end</span></code></body></html>