Commits

Author Commit Message Labels Comments Date
Jan Boon
Merge with opengl3
Branches
compatibility+opengl3
Jan Boon
Add some debugging
Branches
opengl3
Jan Boon
Naming conventions adjustment
Branches
opengl3
Jan Boon
Correct vec2
Branches
opengl3
Jan Boon
Add initial uniform buffer code
Branches
opengl3
Jan Boon
Add hash specialization for uniform buffer format
Branches
opengl3
Jan Boon
Generate hash of uniform buffer format on the fly
Branches
opengl3
Jan Boon
Remove some debug
Branches
opengl3
Jan Boon
Merge with opengl3
Branches
compatibility+opengl3
Jan Boon
Move uniform buffer format builder to NL3D
Branches
opengl3
Jan Boon
Test uniform buffer format
Branches
opengl3
Jan Boon
Add glsl generation code for uniform buffer format
Branches
opengl3
Jan Boon
Add test for uniform buffer format
Branches
opengl3
Jan Boon
Uniform buffer format building
Branches
opengl3
Jan Boon
Merge with opengl3
Branches
compatibility+opengl3
Jan Boon
Don't apply fog to alpha channel
Branches
opengl3
Jan Boon
Apply matrix basis change transparently to projection instead of view
Branches
opengl3
Jan Boon
Add some initial uniform buffer related code
Branches
opengl3
Jan Boon
Always use namespace for driver
Branches
opengl3
Jan Boon
Adjust builtin shader program hash
Branches
opengl3
Jan Boon
Merge with opengl3
Branches
compatibility+opengl3
Jan Boon
Use hashes for shader program lookup
Branches
opengl3
Jan Boon
Merge with develop
Branches
opengl3
Jan Boon
Add Wang hash functions
Jan Boon
Merge with compatibility-develop
Branches
compatibility+opengl3
Jan Boon
Merge with opengl3
Branches
compatibility+opengl3
Jan Boon
Merge with develop
Branches
opengl3
Jan Boon
Branch compatibility+opengl3 (merge-only testing branch for compatibility+develop+opengl3)
Branches
compatibility+opengl3
Cédric OCHS
Merge with hotfix
Branches
compatibility-develop
Cédric OCHS
Merge with hotfix
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