Created by
Sam Gates
last modified
| using UnityEngine;
public static class Ext
{
public static void ForEach<T>(this IEnumerable<T> source, Action<T> action)
{
if (source == null || action == null)
{
ConsoleLogger.WriteLine($"IEnumerable source isNull: {source == null}", source == null);
ConsoleLogger.WriteLine($"Action action isNull: {action == null}", action == null);
return;
}
foreach (var element in source)
{
action(element);
}
}
public static Vector3 XY(this Vector3 _v, float z = 0f)
{
return new Vector3(_v.x, _v.y, z);
}
public static Vector3 XZ(this Vector3 _v, float y = 0f)
{
return new Vector3(_v.x, y, _v.z);
}
public static Vector3 YZ(this Vector3 _v, float x = 0f)
{
return new Vector3(x, _v.y, _v.z);
}
public static Vector3 X(this Vector3 _v)
{
return new Vector3(_v.x, 0, 0);
}
public static Vector3 Y(this Vector3 _v)
{
return new Vector3(0, _v.y, 0);
}
public static Vector3 Z(this Vector3 _v)
{
return new Vector3(0, 0, _v.z);
}
}
|