[0.7.51] - Fixed Google Play and Drive integrations [0.7.50] - Fixed crash when clicking the Tutorial button at the setup screen. - BotE now has a french version. Special thanks for Popter00388 from our forums for the great job. [0.7.49] - Fixed stations being able to be sent through wormholes. - Fixed Deuterium mining, ships can now mine correctly in a fleet. - A small deuterium icon is displayed for mining ships. - Build destination now correctly resets when the current system is selected as target. - Fixed wrong number of turns being shown for terraforming. - Fixed wrong production numbers being shown when manager is active. - Desktop: Several scrollable windows can now be scrolled when they show up without the need of clicking inside the scrolltable (Empire menu, Load/Save menu) - Desktop: Double clicking on the worker bar no longer triggers the System Manager on/off on the desktop. - Updated to libgdx 1.9.9-SNAPSHOT - fixes worker items not being clickable under the scrollbar when the scrollbar is hidden. - Fixed loading resources from/to transport ships. [0.7.48] - Fix possible crash in Military view when filtering ship that don't exist anymore for some reason. - When jumping to ships from the military view, the selection also scrolls to the correct ship now. - Changed graphic interface to LWJGL3 on the desktop. This means that Java 8 is needed to run the game in the future on the desktop. [0.7.47] - Prevent transport exploit - Updated to libGDX 1.9.7, kryo to 4.0.1 - Middle mouse on Galaxy screen opens up the system view. [0.7.46] - Fixed a bug which caused that resources bonuses would be applied improperly. - Fixed a bug which caused a rebelled minor to show, sometimes, the wrong message to the player. [0.7.45] - Fixed crash when less than 5 races are played in the Top 5 systems. - Added scrollbars to scrollpanes to make it more obvious that they are scrollable. [0.7.44] - Hotfix for back button not working on "Load game" menu after going to "New game" and then back [0.7.43] - Right click/long press in the Race selection menu will now disable Major races. Keep in mind that this also will DISABLE ACHIEVEMENTS. This can be used as a SANDBOX mode when all victory conditions are disabled. - The game is now more forgiving towards errors in some of the data files, should help modders when making mistakes. - Desktop: Diplomacy races, system assembly list, database lists, ship design list, empire news, system overview, military overview can now be navigated using keyboard (UP/DOWN/HOME/END/PGUP/PGDOWN). - Desktop: Pressing "a" in the system overview will activate/deactivate autobuild. [0.7.42] - Desktop: Fixed ship image for newly added ships with the editor. - Editor: Fixed order of Minor races when saving from the editor. [0.7.41] - Fixed bug that ships won't retain the fleet's order if they can. For example a colony ship already terraforming if it gets another into its fleet, the new ship should also get the terraform command. - Fix possible crash/unpredictable behavior when a system is lost and the System/Trade screen of that system is shown. [0.7.40] - Fixed bug in diplomacy view not showing the correct resource offered and the system where it is from. - Added option to filter ships according to different criteria on the Military overview page. - Systems in the diplomacy view are now sorted according to resource abundance and the system which has the most of a resource is now selected by default. [0.7.39] - Added option to continue playing after winning the game. - Added option to navigate systems back in the Diplomacy view (when trying to send resources). Right click on the PC and long press on Android goes back to the previous system. [0.7.38] - Fixed several small crashes. - Fixed a possible deadlock in the System Manager. - Fixed an issue with the last Intel report being deleted even if it's not older than 30 turns. - Updated to libGDX 1.9.6 [0.7.37] - Previous update broke the Intel victory condition. This fixes it, however only for saves that were saved before that update was installed and for future saves. [0.7.36] - Intel reports are now kept only for the last 30 turns. - Fixed a bug that could cause a declaration of war to a race which offered a warpact to another race in case the enemy was allied with the first race [0.7.35] - Minor typo fix - Resource route grafics now use Bezier curves to look a bit nicer. [0.7.34] - Fix a possible crash when navigating an empty Intel Report screen. - Added a default handler for the case a planet image is missing. - Update ship tutorial to include more details about transports. [0.7.33] - Fix possible crash when ending turn. - Desktop: Intel report view is navigable using the keyboard also. [0.7.32] - Stations now can't be added into fleets. This was never intended to be possible. - The systems assemblylist now stacks the same items if it's the last added item. - Fixed bug that was preventing the use of the buy button if the player switched systems while the buy enquiry was visible. - System managers optimize industry was renamed to maximize industry which more accurately explains what it does and by default is disabled. - Fix minor bug in system manager. - Android: Fixed wrong warning message shown when importing save from SD card. - Desktop: building from queue can now be cancelled by right clicking on it. - Dekstop: building can now be started by right clicking on the item also instead of double clicking. - Desktop: editor can be set to run a scenario several times. Anomalies can be also included in the equation for the simulator. - Desktop: editor fixed several issues in building editor. - Desktop: building editor is now complete. - Desktop: troop editor is now complete. - Desktop: minor race editor is now complete. [0.7.30] - Desktop: Combat speed can now be pre-set in the editor. Combat log is generated after combat. - Fixed possible crash at exit if the fleet menu is active. - Added a sticky screen option which means that when ending a turn the last displayed turn is show instead of the galaxy map, except if new messages arrive. - Fixed possible crash when selecting a ship. [0.7.29] - Save game modified date is now saved inside the save file, thus when copying files around or recovering them from Google Drive the date won't be changed. - Fixed a bug related to fleets, removing the first ship in a fleet was generating a wrong path for the new leader of the fleet. - Fixed a bug where selecting an enemy ship might show its path. - Fixed a bug which caused fleets range not showing up correctly on the galaxy map right after modifying them. [0.7.28] - Combat simulator combat has now an exit button which ends combat quicker. - New graphics for displaying ship path, now it's easier to identify which ships are flying in what direction. - Added sound effects to the combat simulator. [0.7.27] - Fix possible crash when loading a save whith EXPLORE_WORMHOLE command set for a ship - 2D combat simulator Experimental, both in editor and when selecting Details->Fight in the Fight menu. Click/tap on text switch perspective. On the PC you can control speed with +/-. On android tap the +/- signs. [0.7.25] - Ship special research is now applied also for ships which are gained from minor races or sabotage - More fixes for the System Manager [0.7.24] - Fixed issue with System Manager not filling up all "Fill all" buildings that it was set to do so - When deleting an item from the assebly list now the player will be asked for confirmation only if it was bought already or if it's there for at least a round. - Majors can merge AI players - 1 times max now instead of 3, leaving only one AI in the end in extreme cases. - When terraforming planets now in the left middle info region and in the tooltip you can see the number of turns remaining. - Apply Troops special research to existing troops also - Ship special research bonuses weren't applied to ships in fleet - Desktop: Clicking on the building in the System->Structures menu will now set to destroy them, right clicking cancels the destruction - Desktop: n jumps to the next idle ship on the Galaxy map - Desktop: w sets the order "Wait" for a ship on the galaxy map if it has no target/order - Desktop: s sets the order "Sentry" for a ship on the galaxy map if it has no target/order - Desktop: Pressing Enter or Space will end turn if all ships have orders, else it will jump to the next inactive ship - Desktop: Pressing Shift+Enter/Space will end turn regardless of the ships waiting for orders - Desktop: Right clicking in a window will switch back to the Galaxy menu (works only if clicked on the empty background). - Desktop: Pressing Enter/Space on the event screen will close it, except for Combat Screen [0.7.23] - Engine is now LibGDX 1.9.5 - Fixed Troop graphic not appearing on the research event screen. [0.7.22] - Diplomacy and intel actions are now calculated in random order each turn thus removing a slight advantage which some races had over the others (ie: if two races offer a minor an alliance the second race wouldn't ever have a chance because the first treaty would be accepted). - Players can now set a custom random seed which always generates the exact same starting conditions. - Players can now opt in to preserve the current seed, which means that re-loading the game with this flag set will always generate the same outcome for all random-related events. With this active reloading for a better outcome won't help. [0.7.21] - Fixed a possible crash when can't read/write to Google Drive - Aspect ratio is now fixed to 16:9. Black bars are used when necessary to compensate [0.7.20] - Hotfix for devices using NVIDIA Tegra as the GPU doesn't supports NPOT and mipmaps - Fix display when buying upgrades as it was showing the wrong text - Fixed special research which affects ship wasn't applied on existing ships. The fix only affects new saves or special research researched after loading the game with the fix. [0.7.19] - Hotfix for a possible crash when empire-wide morale is calculated [0.7.18] - Fixed a possible crash when majors are joining [0.7.17] - New multiturn ship command: "Explore", available to Scouts and Probes (this should make Human Sputniks a bit more useful). The ship will try to avoid targeting sectors with unknown/enemy ships in them, but it may fly through one. - Fixed a bug in Intel where Espionage and Sabotage actions wouldn't be executed simultaneously. If Espionage was active, Sabotage actions wouldn't be executed. - Editor: added a copy button for ships - Added extra null checks to avoid possible crashes [0.7.15] - Added button to open/close the Options toolbar. - Saves now can be exported to the device's SD card on Android. Thus saves can be transferred to the PC and viceversa. Keep in mind that games started on the PC with very large maps might calculate Turn changes very slowly. - Fixed switching back to main menu when Google Play connects. [0.7.14] - Overhauled the options, now enabling/disabling grid, system names and routes are done on the galaxy view using special buttons. Tooltips are provided to help out. - Players now can toggle between political view, scan view, diplomatic view and expansion view on the galaxy map. The diplomatic view's colors are the same as on the Diplomacy screen (trading agreement - yellow, friendship - green, cooperation - light blue, alliance - dark blue, non-agression - turquoise, subjugated - magenta, membership - purple, war - red). - The expansion view shows nearby know sectors that are suitable for future colonization attempts. - Fixed a display error when showing minor race's special buildings on the diplomacy view. - Double tapping on a race or a race's image in the Diplomacy menu brings up the race's home system if its location is known to the player. [0.7.11] - Some victory achievements were mixed up. Fixed this. - Engine is now LibGDX 1.9.4 - Google Play only: now you can back up your saves to cloud, restore on a different device and even you can copy them to the PC. They will be on Google Drive under the folder name "BirthOfTheEmpires". Keep in mind that the game has no access to files created or modified using the web interface, so transfering saves from the PC won't work. Only between android devices. [0.7.8] - Google Play only release, fixed some small issues related to GPGS integration [0.7.7] - Achievements! With Google Play integration. Of course logging in isn't mandatory, once logged out, the game will stay logged out. Also achievements earned as logged out are synchronized on login to Google Play and viceversa. - Bad news: Android 3.x is not supported anymore. - Fixed a possible crash while trying to contact races which have been killed off. - Kryo updated to 4.0.0. - Fixed some layouting issues caused by a recent libgdx update [0.7.2] - Fix possible crash while calculating expansion sectors. - Partial mod support, ship stats can be modded now on the desktop. Run the game with --editor. Edited ships will have an effect only when a new game is started. This however simplifies adding new languages. [0.7.1] - Fixed a possible crash in the AI code [0.7.0] - Fixed a possible crash when removing a building from the queue [0.6.99] - Fixed crash on exit on some devices (engine now uses LibGDX 1.9.4-SNAPSHOT of 30.05.2016) - Bonuses for resources are now shown on the empire screen's system page under the resources tab. - Other small fixes [0.6.98] - Fixed a possible crash. - Updated engine to LibGDX 1.9.3 [0.6.97] - Made Omega Galaxy text a bit darker to improve visibility (it affects only new games, not old savegames) - Fixed a possible crash. - Fixed build item being removed if distributor doesn't has enough resources even though system + distributor together have enough resources. [0.6.96] - Fixed a possible crash during end turn. - Added tutorial to explain how to use transport ships and how to build outposts. [0.6.95] - Hotfix for terraform not working after latest update [0.6.94] - Going to the fleet/transport screen won't deselect the fleet's leader anymore when going back to the galaxy view [0.6.93] - Fix possible crash in calcSystemAttack - Fix double deritium store research not being applied correctly - Fix Omega music file [0.6.92] - Enlarged clickable/tapable area for research unlocking to the text under the image too - Ships after being built are sorted on the Military screen - Changing to galaxy and moving ship now doesn't unselects the ship in the Military view - Double tapping on ship or troop in a Military view now selects the ship even if there are several ships in a system. In case of troops only if the troops are in a ship of course. - Fixed bug that caused when ship view was active but no ship was selected switching to a different view and back to the galaxy would activate the ship. - Fixed displayed weapon count display for ships. - Fixed famine not reducing population, morale and not emitting warning. [0.6.91] - Fixed bug that let players terraform planets while moving. - Fixed bug which let traderoutes to be set to uninhabited systems. - Fixed bug which prevented using ion storms to improve shields. - Fixed bug which caused wrong ship info to be shown on the left. - Fixed stable wormholes sometimes relinking erroneously to unstable ones. [0.6.90] - Fixed text jumping around in the system build menu when the ship info doesn't fits the are and can be scrolled. - Fixed removal of a building which can be built only once empire-wide not being able to build if it was cancelled after starting to build. - Minor have now at least 15bn population. - Added option to set waypoint for newly built ships. - Fixed double tapping on the + and - buttons on the worker display. It shouldn't activate/deactivate the manager. - Fixed a bug in Wormhole linking that could result in wormholes leading to nowhere. [0.6.89] - Outpost/Starbase progress is now shown in the tooltip of the sector. - On the PC ship movement is now cancelable with right clicking - Fixed switching between military view and galaxy when a ship was selected beforehand - Fixed a bug in diplomacy view - On the diplomacy view's info section now you can see the race's special buildings and ships - Manager status is shown on the system build screen. Manager can be activated/deactivated by double tapping a worker field. On the PC right click also can be used - Credits from scrapping ships are now shown in the income change. [0.6.88] - Fixed a possible race condition leading to a crash in the SoundManager. - Fixed sound messages. - Fixed diplomatic message text when a war was declared against us. [0.6.87] - Fixed a recently introduced bug which caused deritium not being consumed when building ships [0.6.86] - Fixed ships/starbases not firing from all tubes, making starbases an easy prey. - Fixed AI not assessing dangers correctly - Fixed AI targets not being calculated correctly - Fixed rejecting an accepted request not giving back the requested money/resources - Fixed a bug in invasion calculations - Fixed bug in german ship list causing some ships to have wrong image - Implemented tooltips for weapons in the ship design menu. Changed labels to buttons because most likely most users didn't knew that they can cycle between the different weapons by tapping them. [0.6.85] - Now special buildings provided by member/subjugated minors are shown in the database - Star density can be now from 1% to 100% instead of 10% to 100% - Fixed wormhole relinking, now unstable wormholes should connect more reliably to other wormholes - Fixed ship build costs calculation. Fixed getCompleteOffensivePower() formula - Fixed several issues with sound messages [0.6.84] - On the galaxy map unvisited sector names show up in a darker shade than visited ones to easier identify sectors which are still unexplored. - Reworked ship information in build, design and database menus to show weapon damage. In the build menu the weapon types aren't show individually anymore, instead the total damage is shown. [0.6.83] - Hotfix for screen orientation. Now you can flip the screen if it rotation is enabled in the device's settings. - Set Desktop version to fullscreen by default. If you want to run windowed, run with --res=WIDTHxHEIGHT [0.6.82] - Renamed Ships menu in the Empire view to Military - Add troops overview - Fixed AI troop building, as it was mainly building weak troops, now it will build the strongest available one as troops never become obsolete [0.6.81] - Fixed some texts - Fixed order of removing resources, first from system and then from the distributor - Ship info shows available Space if applies [0.6.80] - Fixed AI so that it won't build lots of negative empire-wide morale producing buildings leading to riots. - Fixed Database to show research status correctly [0.6.79] - Added a Database screen where the player can get an overview of the possible research areas and different types of buildings, ships and troops - Building Requirements now shows planet type if it's relevant - Fixed rare crash in case a race was eliminated but their ships lived on and could conquer enemy systems leading to a crash. Now if a race is eliminated, all of their ships will be removed also. - Fixed building info, now shows also negative morale production [0.6.78] - Improved Expansion view, now systems are prioritized based on the number of max population of the uncolonized planets - The Expansion view also provides more details about the resources which are present in the system - Added tutorial for the expansion view - Renamed difficulty settings to easy, normal, hard, very hard and impossible to better reflect how players should approach the game. New players should start on easy - Difficulty now appears in the save information when loading/saving games [0.6.77] - Fixed bug in the new Expansion tab - Ship orders should be more visible now in the info area [0.6.76] - Added an Expansion tab to System overview in the Empire menu to easier find next colonization/terraforming targets - Fixed some bugs. Now if a ship is selected and then you change the system through a wormhole or the empire menu, the ship will remain selected and can be ordered to go there - Updated some German texts [0.6.75] - Make invasion more efficient - Fix ship tutorial text - Fixed deritium gifts showing up as 0 credits gifts. [0.6.74] - Fixed english ship commands tutorial - Updated Libgdx to 1.9.2 - supports ARM64 and x86_64 Android systems - Added ship design tutorial - Added scan power overlay. It can be toggled from the Option Screen - Fixed rendering text lagging when showing universe or moving around the map. - Fixed some german texts