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What is this?

YanecosSharp (yet another entity component system in c#) has orginaly been writtern in java, with the purpose to investigate how an enity/component system might work. One of the core ideas was to hold all entities and their respective components in a database like structure. This is a port of yanecos in c#.

Are you unfamiliar with the concept of an entity/component system? Here are some intressting things for you to read, before proceeding to plough through the code of yanecos.


English version : COMING SOON

German version : COMING SOON


GPL Version 3