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YanecosSharp

What is this?

YanecosSharp (yet another entity component system in c#) has orginaly been writtern in java, with the purpose to investigate how an enity/component system might work. One of the core ideas was to hold all entities and their respective components in a database like structure. This is a port of yanecos in c#.

Are you unfamiliar with the concept of an entity/component system? Here are some intressting things for you to read, before proceeding to plough through the code of yanecos.

http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/

http://www.tomseysdavies.com/2011/01/23/entity-systems/

Documentation:

English version : COMING SOON

German version : COMING SOON

License

GPL Version 3

Updated