Revised by
ScorpionIlluminati
0dcbd52
| I am writting a crash handler and want to display a crash screen when my game crashes.
Do we need these?
Reset Initial Stack
Reset Initial PC
Line 1010 Emulator
Line 1111 Emulator
Spurious Interrupt
Level 1 interrupt autovector
Level 2 interrupt autovector
Level 3 interrupt autovector
Level 4 interrupt autovector
Level 5 interrupt autovector
Level 6 interrupt autovector
Level 7 interrupt autovector
TRAP instruction vectors
user interrupt vectors
|
| RegisterA0String:
dc.b "A0: ",0
RegisterA1String:
dc.b "A1: ",0
RegisterA2String:
dc.b "A2: ",0
RegisterA3String:
dc.b "A3: ",0
RegisterA4String:
dc.b "A4: ",0
RegisterA5String:
dc.b "A5: ",0
RegisterA6String:
dc.b "A6: ",0
RegisterA7String:
dc.b "A7: ",0
RegisterD0String:
dc.b "D0: ",0
RegisterD1String:
dc.b "D1: ",0
RegisterD2String:
dc.b "D2: ",0
RegisterD3String:
dc.b "D3: ",0
RegisterD4String:
dc.b "D4: ",0
RegisterD5String:
dc.b "D5: ",0
RegisterD6String:
dc.b "D6: ",0
RegisterD7String:
dc.b "D7: ",0
BusErrorString:
dc.b "Bus Error",0
AddressErrorString:
dc.b "Address Error",0
IllegalInstructionString:
dc.b "Illegal Instruction",0
ZeroDivideString:
dc.b "Zero Divide",0
CHKInstructionString:
dc.b "CHK Instruction",0
TRAPVInstructionString:
dc.b "TRAPV Instruction",0
PrivilegeViolationString:
dc.b "Privilege Violation",0
TraceString:
dc.b "Trace",0
even
|