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Created by
ScorpionIlluminati
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bindings {
keys {
up gamepads.1.up
down gamepads.1.down
left gamepads.1.left
right gamepads.1.right
a gamepads.1.a
s gamepads.1.b
d gamepads.1.c
q gamepads.1.x
w gamepads.1.y
e gamepads.1.z
f gamepads.1.mode
enter gamepads.1.start
r ui.release_mouse
[ ui.vdp_debug_mode
] ui.vdp_debug_pal
u ui.enter_debugger
p ui.screenshot
esc ui.exit
` ui.save_state
0 ui.set_speed.0
1 ui.set_speed.1
2 ui.set_speed.2
3 ui.set_speed.3
4 ui.set_speed.4
5 ui.set_speed.5
6 ui.set_speed.6
7 ui.set_speed.7
= ui.next_speed
- ui.prev_speed
f11 ui.toggle_fullscreen
tab ui.soft_reset
f5 ui.reload
z ui.sms_pause
rctrl ui.toggle_keyboard_captured
}
pads {
0 {
dpads {
0 {
up gamepads.1.up
down gamepads.1.down
left gamepads.1.left
right gamepads.1.right
}
}
buttons {
a gamepads.1.a
b gamepads.1.b
rightshoulder gamepads.1.c
x gamepads.1.x
y gamepads.1.y
leftshoulder gamepads.1.z
back gamepads.1.mode
start gamepads.1.start
guide ui.exit
leftstick ui.save_state
}
axes {
lefty.positive gamepads.1.down
lefty.negative gamepads.1.up
leftx.positive gamepads.1.right
leftx.negative gamepads.1.left
lefttrigger ui.prev_speed
righttrigger ui.next_speed
}
}
1 {
dpads {
0 {
up gamepads.2.up
down gamepads.2.down
left gamepads.2.left
right gamepads.2.right
}
}
buttons {
#this is exactly the same mapping as above, but with PS4 style names
cross gamepads.2.a
circle gamepads.2.b
r1 gamepads.2.c
square gamepads.2.x
triangle gamepads.2.y
l1 gamepads.2.z
share gamepads.2.mode
options gamepads.2.start
guide ui.exit
l3 ui.save_state
}
axes {
lefty.positive gamepads.2.down
lefty.negative gamepads.2.up
leftx.positive gamepads.2.right
leftx.negative gamepads.2.left
l2 ui.prev_speed
r2 ui.next_speed
}
}
}
mice {
0 {
motion mouse.1.motion
buttons {
1 mouse.1.left
2 mouse.1.middle
3 mouse.1.right
4 mouse.1.start
}
}
#having the second host mouse also mapped to the first emulated
#mouse is useful for laptop users with an external mouse
1 {
motion mouse.1.motion
buttons {
1 mouse.1.left
2 mouse.1.middle
3 mouse.1.right
4 mouse.1.start
}
}
}
}
io {
devices {
1 gamepad6.1
2 gamepad6.2
}
}
video {
#special value "stretch" will cause aspect to match window aspect ratio
aspect 4:3
width 640
#height is normally calculated automatically from width using the aspect setting
#if you would like to set it explicitly, uncomment the line below
#height 480
vertex_shader default.v.glsl
fragment_shader default.f.glsl
scanlines off
vsync off
fullscreen off
#setting gl to off, will force use of the SDL2 fallback renderer
#this is useful for those running on machines with Open GL 2.0 unavailable
#so the warning doesn't display on startup
gl on
#scaling can be linear (for linear interpolation) or nearest (for nearest neighbor)
scaling linear
ntsc {
overscan {
#these values will result in square pixels in H40 mode
top 2
bottom 1
#if you want to completely hide the border instead
#comment out those two lines and uncomment these
#top 11
#bottom 8
#these values will completely hide the horizontal border
left 13
right 14
}
}
pal {
overscan {
#these values will produce the same size border in V30 mode
#as the default NTSC settings will produce in V24 mode
#this results in a slightly vertically squished picture
#which is probably approximately correct on a properly calibrated TV
top 21
bottom 17
#for square pixels and zero border in V30 mode
#coment out those two lines and uncomment these
#top 30
#bottom 24
#these values will completely hide the horizontal border
left 13
right 14
}
}
}
audio {
rate 48000
buffer 512
lowpass_cutoff 3390
}
clocks {
m68k_divider 7
max_cycles 3420
speeds {
0 100
1 150
2 200
3 300
4 400
5 25
6 50
7 75
}
}
ui {
#specifies the ROM that implements the Menu UI
rom menu.bin
#starting path for ROM browsing, accepts special variables $HOME, $EXEDIR
#and variables defined in the OS environment
initial_path $HOME
#if this is set to on, then the menu will remember the last path when visited
#if it's set to off, initial_path will always be used on startup
remember_path on
#path for storing internal screenshots, accepts the same variables as initial_path
screenshot_path $HOME
#see strftime for the format specifiers valid in screenshot_template
screenshot_template blastem_%Y%m%d_%H%M%S.ppm
#path template for saving SRAM, EEPROM and savestates
#accepts special variables $HOME, $EXEDIR, $USERDATA, $ROMNAME
save_path $USERDATA/blastem/$ROMNAME
#space delimited list of file extensions to filter against in menu
extensions bin gen md smd sms gg
#specifies the preferred save-state format, set to gst for Genecyst compatible states
state_format native
}
system {
ram_init zero
default_region U
}
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