Per-driver visor tinting
With GPxSet, we can control arm and rim colours with a Hex code, and it'd be useful if we could control Visor tinting the same way.
Currently, when viewed from any camera except the cockpit, the Visors* of Bernoldi, Yoong and Alonso (or any driver filling those slots) are tinted Orange (Bernoldi) or Green (Yoong and Alonso).
*That is, any part of the Helmet .gp4 model that is a part of the Object called 'Visor'.
Alternatively, an option to remove the forced Orange and Green tinting would be welcome.
~AUS_Doug
Comments (4)
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repo owner -
reporter Not as far as I know; The orange and green appear no matter what texture is used for the helmet or car, so I'm assuming that the colours are set by a piece of code somewhere.
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repo owner Are there only orange or green, or do other drivers have other colours?
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reporter Only orange and green.
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This could prove tricky, unless I stumble on this particular functionality in the code. Are the orange and green taken from the livery or something?