Per-driver visor tinting

Issue #174 new
Douglas Spangenberg created an issue

With GPxSet, we can control arm and rim colours with a Hex code, and it'd be useful if we could control Visor tinting the same way.

Currently, when viewed from any camera except the cockpit, the Visors* of Bernoldi, Yoong and Alonso (or any driver filling those slots) are tinted Orange (Bernoldi) or Green (Yoong and Alonso).

*That is, any part of the Helmet .gp4 model that is a part of the Object called 'Visor'.

Alternatively, an option to remove the forced Orange and Green tinting would be welcome.

~AUS_Doug

Comments (4)

  1. René Smit repo owner

    This could prove tricky, unless I stumble on this particular functionality in the code. Are the orange and green taken from the livery or something?

  2. Douglas Spangenberg reporter

    Not as far as I know; The orange and green appear no matter what texture is used for the helmet or car, so I'm assuming that the colours are set by a piece of code somewhere.

  3. Log in to comment