Requests by Klaus Feldmann

Issue #76 new
René Smit repo owner created an issue

---> GRAND PRIX 4 - IMPROVEMENTS <---

SURFACE BEHAVIOURS - Tarmac: good - Grass: good - Gravel: It brakes cars better, when they go straight into the gravel trap, instead of when they go sidewise into the gravel trap. We all saw at Michael Schumacher in Silverstone in 1999 how bad a gravel trap is breaking a car going straight into the gravels. Furthermore they are not bumpy enough and sadly cannot lead to airbournes what is quite unrealistic. - Hard: Should deliver the grip of tarmac -15%. And if it would additionally not that bumpy anymore it would be the perfect surface for Astroturf/artifical grass.

AGGRESSIVE CC-CARS More aggressive cc-cars would be great. Here are two things to improve: - cc-car passing a player: Sadly the cc-cars to only very rarely / never use a difficult overtaking opportunity. Sometimes they even don't try to pass you when you want to let them pass. - Player overtaking cc-cars: Sadly the cc-cars do only defend their position - respectively drive the battle line - when you are still more than ~20 metres behind them. If you are more near to them, before you go out of their slipstream they won't defend their position, sadly. It seems as if it looks to dangerous for the cc-cars to drive the battle line then. I'm pretty sure, there might be a variable to tweak this gap, so that they will even defend their position, when you are e.g. only 5 metres behind them.

SLIPSTREAM The original slipstream is a bit too short (at 300km/h only ~40m). It would be better if the slipstream-effect would work for about 200m / 2 seconds gap with a linear decrease, I think (Just watch the Indy 500 race to see how long a slipstreamk can really be).

DIRTY AIR EFFECT The dirty-air-effect of the GP4-Tweaker-personal-edition works only for player's car sadly. It would be nice, if cc-cars would also lose grip, when thea are within the man-in-front's- slipstream.

2.5 x 2.5KM SQUARE It would be nice to extend the limiting 2.5 x 2.5 km sqaure for track editing, so that tracks like Nordschleife, Le Mans Petit Sarthe or Isle of Man would become possible.

WEATHER OPTIONS It would be nice if the player can determine the complete weather conditions before a race. I do not only deem the rain probabillity, but also the exact time, when a 'heavy' or 'light' rain will appear.

FAILURES It would be nice to have some new failures in the game, like a material fault (e.g. [www.youtube.com]): - broken rear wing, - broken front wing and - broken steering rod.

STALLING THE ENGINE Not sure how this could be handled. But I'm sure, lots of drivers would be happy, if it would be possible to stall the engine after a spun. Either - if you didn't pull the clutch in-time or - simply at random moments at the start or after a spun.

STALLED ENGINE AFTER CRASH So far it is very seldom, that a crash stalls your engine if you did not crash with more than ~250km/h. I think it would be more realistic to decrease this down to ~80km/h.

ONLINE-MODE I've heared from some players, that they think of going over to Codemaster's F1 series, if GP4 won't get an online-mode. I mean, hey, if you could play GP4 online, in which parts would Codemaster's F1-series still be better? Right, in none! And I'm prettey convinced, that an online-mode for GP4 is possible and more near, than someone may thinks.

DRIVE-THROUGHS FOR CC-CARS It would be fine, if the player has got the opportunity to give a cc-car a drive-through at will.

SAFETYCAR-MODE It would be nice to have a feature, which arranges two things: - the leader starts to drive slow and - all the other cars are not allowed to pass someone.

KERS Why can't we make two performance files: One with player's original amount of horsepower and one with the original horsepower + 30 HP. If a player would be allowed to change for maximum 5 seconds per lap per pressing any button over to the second performance file in-game, we would have a good KERS-feature. For that, it must be possible to change some constant values while the game is running.

DRS The DRS sign already works in a graphical panel (2012 HUD). We also made it possible, that a car is losing grip when it is within someone's slipstream ('dirty air effect'). So why shouldn't it be possible to make one effect more, letting it decrease your drag? And if we could enable/disable this effect with a special button in-game, we would have our own Drag Reductions System.

DYNAMIC TYREWALLS It would be nice, if my car would deform a barrier, tyrewall or anything else, if I crash into it. But to be honest I doubt, that the GP4 engine allows this.

DAMAGE ANIMATION I don't think the GP4 engine would allow this, but it would be nice to have a deformed suspension after hitting the wall or some scrapers on the textures after a crash. If it would affect the driving style it would be even better.

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