Sepehr Taghdisian avatar Sepehr Taghdisian committed 60d4552

some linux build fixes, having problems with glfw build

Comments (0)

Files changed (26)

3rdparty/assimp/src/wscript

         env.append_unique("CXXFLAGS", "-fvisibility=hidden")
     else:
         env.append_unique("DEFINES", 'ASSIMP_BUILD_DLL_EXPORT')
+        
+    if '-fno-rtti' in env.CXXFLAGS:
+        del env.CXXFLAGS[env.CXXFLAGS.index('-fno-rtti')]
 
     files = []
     

3rdparty/glfw/COPYING.txt

+Copyright (c) 2002-2006 Marcus Geelnard
+Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would
+   be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not
+   be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+   distribution.
+

3rdparty/glfw/README.md

+# GLFW
+
+## Introduction
+
+GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
+application development.  It provides a simple, platform-independent API for
+creating windows and contexts, reading input, handling events, etc.
+
+Version 3.0.1 adds fixes for a number of bugs that together affect all supported
+platforms.  As this is a patch release, there are no API changes.
+
+If you are new to GLFW, you may find the
+[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
+3 useful.  If
+you have used GLFW 2 in the past, there is a
+[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the
+GLFW 3 API.
+
+
+## Compiling GLFW
+
+To compile GLFW and the accompanying example programs, you will need the
+[CMake](http://www.cmake.org/) build system.
+
+
+### Dependencies
+
+#### X11 dependencies
+
+To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
+packages installed.  For example, on Ubuntu and other distributions based on
+Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
+packages.  Note that using header files from Mesa *will not* tie your binary to
+the Mesa implementation of OpenGL.
+
+
+### CMake options
+
+There are a number of CMake build options for GLFW, although not all are
+available on all supported platforms.  Some of these are de facto standards
+among CMake users and so have no `GLFW_` prefix.
+
+
+#### Shared options
+
+`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
+library or as a DLL / shared library / dynamic library.
+
+`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
+installed.  If it is empty, it is installed to `$PREFIX/lib`.  If it is set to
+`64`, it is installed to `$PREFIX/lib64`.
+
+`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
+along with the library.
+
+`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
+built along with the library.
+
+
+#### Mac OS X specific options
+
+`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
+directory of bundled applications to the `Contents/Resources` directory.
+
+`GLFW_USE_MENUBAR` determines whether the first call to
+`glfwCreateWindow` sets up a minimal menu bar.
+
+`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
+
+
+#### Windows specific options
+
+`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version of the
+Visual C++ runtime library.
+
+
+#### EGL specific options
+
+`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
+context creation API.  Note that EGL is not yet provided on all supported
+platforms.
+
+`GLFW_CLIENT_LIBRARY` determines which client API library to use.  If set to
+`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
+library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used.  The
+selected library and its header files must be present on the system for this to
+work.
+
+
+## Installing GLFW
+
+A rudimentary installation target is provided for all supported platforms via
+CMake.
+
+
+## Using GLFW
+
+See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/).
+
+
+## Changelog
+
+ - Bugfix: The wrong name was used for the CMake variable for the Xxf86vm
+           library
+ - [Cocoa] Bugfix: `glfwGetFramebufferSize` return the size in screen
+                   coordinates
+ - [Cocoa] Bugfix: Messages not supported on Mac OS X 10.6 were used without
+                   tests for precence
+ - [Cocoa] Bugfix: Process transformation was not performed if menu bar creation
+                   was disabled
+ - [Win32] Bugfix: Context creation was attempted even if no valid pixel formats
+                   had been found
+ - [X11] Bugfix: Duplicate window position and window and framebuffer size
+                 events were reported
+
+
+## Contact
+
+The official website for GLFW is [glfw.org](http://www.glfw.org/).  There you
+can find the latest version of GLFW, as well as news, documentation and other
+information about the project.
+
+If you have questions related to the use of GLFW, we have a
+[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
+channel `#glfw` on [Freenode](http://freenode.net/).
+
+If you have a bug to report, a patch to submit or a feature you'd like to
+request, please file it in one of the
+[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net.
+
+Finally, if you're interested in helping out with the development of GLFW or
+porting it to your favorite platform, we have a
+[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
+or you could join us on `#glfw`.
+
+
+## Acknowledgements
+
+GLFW exists because people around the world donated their time and lent their
+skills.
+
+ - Bobyshev Alexander
+ - artblanc
+ - Matt Arsenault
+ - Keith Bauer
+ - John Bartholomew
+ - Niklas Behrens
+ - Niklas Bergström
+ - blanco
+ - Lambert Clara
+ - Noel Cower
+ - Jarrod Davis
+ - Olivier Delannoy
+ - Paul R. Deppe
+ - Jonathan Dummer
+ - Ralph Eastwood
+ - Gerald Franz
+ - GeO4d
+ - Marcus Geelnard
+ - Stefan Gustavson
+ - Sylvain Hellegouarch
+ - heromyth
+ - Paul Holden
+ - Toni Jovanoski
+ - Osman Keskin
+ - Cameron King
+ - Peter Knut
+ - Robin Leffmann
+ - Glenn Lewis
+ - Shane Liesegang
+ - Дмитри Малышев
+ - Martins Mozeiko
+ - Tristam MacDonald
+ - Hans Mackowiak
+ - Kyle McDonald
+ - David Medlock
+ - Jonathan Mercier
+ - Marcel Metz
+ - Kenneth Miller
+ - Jeff Molofee
+ - Jon Morton
+ - Julian Møller
+ - Ozzy at Orkysquad
+ - Peoro
+ - Braden Pellett
+ - Arturo J. Pérez
+ - Jorge Rodriguez
+ - Ed Ropple
+ - Riku Salminen
+ - Sebastian Schuberth
+ - Matt Sealey
+ - SephiRok
+ - Steve Sexton
+ - Dmitri Shuralyov
+ - Daniel Skorupski
+ - Bradley Smith
+ - Julian Squires
+ - Johannes Stein
+ - Nathan Sweet
+ - TTK-Bandit
+ - Sergey Tikhomirov
+ - Samuli Tuomola
+ - Jari Vetoniemi
+ - Simon Voordouw
+ - Torsten Walluhn
+ - Jay Weisskopf
+ - Frank Wille
+ - yuriks
+ - Santi Zupancic
+ - Lasse Öörni
+ - All the unmentioned and anonymous contributors in the GLFW community, for bug
+   reports, patches, feedback, testing and encouragement
+

3rdparty/glfw/src/wscript

     elif cfg.env.PLATFORM == 'LINUX':
         cfg.define('_GLFW_X11', 1)
         cfg.define('_GLFW_HAS_DLOPEN', 1)
+        cfg.define('_GLFW_GLX', 1)
     elif cfg.env.PLATFORM == 'WIN':
         cfg.define('_GLFW_WIN32', 1)
         cfg.define('_GLFW_WGL', 1)
         bld.path.abspath(),
         os.path.abspath(bld.path.abspath() + "/../include"),
         env.ROOTDIR + "/build/3rdparty/glfw/src"])
+    
+    if env.PLATFORM == "LINUX":
+        env.append_unique("LIB", ["X11", "Xi"])
         
     bld.stlib(
         source = files,

3rdparty/include/GLFW/glfw3.h

-/*************************************************************************
- * GLFW - An OpenGL library
- * API version: 3.0
- * WWW:         http://www.glfw.org/
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would
- *    be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- *    be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- *    distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_h_
-#define _glfw3_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @defgroup clipboard Clipboard support
- */
-/*! @defgroup context Context handling
- */
-/*! @defgroup error Error handling
- */
-/*! @defgroup gamma Gamma ramp support
- */
-/*! @defgroup init Initialization and version information
- */
-/*! @defgroup input Input handling
- */
-/*! @defgroup monitor Monitor handling
- */
-/*! @defgroup time Time input
- */
-/*! @defgroup window Window handling
- *
- *  This is the reference documentation for the window handling API, including
- *  creation, deletion and event polling.  For more information, see the
- *  [article on window handling](@ref window).
- */
-
-
-/*************************************************************************
- * Global definitions
- *************************************************************************/
-
-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
-
-/* Please report any problems that you find with your compiler, which may
- * be solved in this section! There are several compilers that I have not
- * been able to test this file with yet.
- *
- * First: If we are we on Windows, we want a single define for it (_WIN32)
- * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
- * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
- * to the list of "valid Win32 identifiers", which removes the need for
- * -mwin32)
- */
-#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
- #define _WIN32
-#endif /* _WIN32 */
-
-/* In order for extension support to be portable, we need to define an
- * OpenGL function call method. We use the keyword APIENTRY, which is
- * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
- */
-#ifndef APIENTRY
- #ifdef _WIN32
-  #define APIENTRY __stdcall
- #else
-  #define APIENTRY
- #endif
-#endif /* APIENTRY */
-
-/* The following three defines are here solely to make some Windows-based
- * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
- * it has the major drawback of severely polluting our namespace.
- */
-
-/* Under Windows, we need WINGDIAPI defined */
-#if !defined(WINGDIAPI) && defined(_WIN32)
- #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
-  /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
-  #define WINGDIAPI __declspec(dllimport)
- #elif defined(__LCC__)
-  /* LCC-Win32 */
-  #define WINGDIAPI __stdcall
- #else
-  /* Others (e.g. MinGW, Cygwin) */
-  #define WINGDIAPI extern
- #endif
- #define GLFW_WINGDIAPI_DEFINED
-#endif /* WINGDIAPI */
-
-/* Some <GL/glu.h> files also need CALLBACK defined */
-#if !defined(CALLBACK) && defined(_WIN32)
- #if defined(_MSC_VER)
-  /* Microsoft Visual C++ */
-  #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-   #define CALLBACK __stdcall
-  #else
-   #define CALLBACK
-  #endif
- #else
-  /* Other Windows compilers */
-  #define CALLBACK __stdcall
- #endif
- #define GLFW_CALLBACK_DEFINED
-#endif /* CALLBACK */
-
-/* Most <GL/glu.h> variants on Windows need wchar_t */
-#if defined(_WIN32)
- #include <stddef.h>
-#endif
-
-
-/* ---------------- GLFW related system specific defines ----------------- */
-
-#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
-#endif
-
-#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
-
- /* We are building a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
-
-#elif defined(_WIN32) && defined(GLFW_DLL)
-
- /* We are calling a Win32 DLL */
- #if defined(__LCC__)
-  #define GLFWAPI extern
- #else
-  #define GLFWAPI __declspec(dllimport)
- #endif
-
-#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
-
- #define GLFWAPI __attribute__((visibility("default")))
-
-#else
-
- /* We are either building/calling a static lib or we are non-win32 */
- #define GLFWAPI
-
-#endif
-
-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
-/* Include the chosen client API headers.
- */
-#if defined(__APPLE_CC__)
-  #if defined(GLFW_INCLUDE_GLCOREARB)
-    #include <OpenGL/gl3.h>
-  #elif !defined(GLFW_INCLUDE_NONE)
-    #define GL_GLEXT_LEGACY
-    #include <OpenGL/gl.h>
-  #endif
-  #if defined(GLFW_INCLUDE_GLU)
-    #include <OpenGL/glu.h>
-  #endif
-#else
-  #if defined(GLFW_INCLUDE_GLCOREARB)
-    #include <GL/glcorearb.h>
-  #elif defined(GLFW_INCLUDE_ES1)
-    #include <GLES/gl.h>
-  #elif defined(GLFW_INCLUDE_ES2)
-    #include <GLES2/gl2.h>
-  #elif defined(GLFW_INCLUDE_ES3)
-    #include <GLES3/gl3.h>
-  #elif !defined(GLFW_INCLUDE_NONE)
-    #include <GL/gl.h>
-  #endif
-  #if defined(GLFW_INCLUDE_GLU)
-    #include <GL/glu.h>
-  #endif
-#endif
-
-
-/*************************************************************************
- * GLFW API tokens
- *************************************************************************/
-
-/*! @name GLFW version macros
- *  @{ */
-/*! @brief The major version number of the GLFW library.
- *
- *  This is incremented when the API is changed in non-compatible ways.
- *  @ingroup init
- */
-#define GLFW_VERSION_MAJOR          3
-/*! @brief The minor version number of the GLFW library.
- *
- *  This is incremented when features are added to the API but it remains
- *  backward-compatible.
- *  @ingroup init
- */
-#define GLFW_VERSION_MINOR          0
-/*! @brief The revision number of the GLFW library.
- *
- *  This is incremented when a bug fix release is made that does not contain any
- *  API changes.
- *  @ingroup init
- */
-#define GLFW_VERSION_REVISION       1
-/*! @} */
-
-/*! @name Key and button actions
- *  @{ */
-/*! @brief The key or button was released.
- *  @ingroup input
- */
-#define GLFW_RELEASE                0
-/*! @brief The key or button was pressed.
- *  @ingroup input
- */
-#define GLFW_PRESS                  1
-/*! @brief The key was held down until it repeated.
- *  @ingroup input
- */
-#define GLFW_REPEAT                 2
-/*! @} */
-
-/*! @defgroup keys Keyboard keys
- *
- * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60),
- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- * put in the 256+ range).
- *
- * The naming of the key codes follow these rules:
- *  - The US keyboard layout is used
- *  - Names of printable alpha-numeric characters are used (e.g. "A", "R",
- *    "3", etc.)
- *  - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- *    "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- *    correspond to the Unicode standard (usually for brevity)
- *  - Keys that lack a clear US mapping are named "WORLD_x"
- *  - For non-printable keys, custom names are used (e.g. "F4",
- *    "BACKSPACE", etc.)
- *
- *  @ingroup input
- *  @{
- */
-
-/* The unknown key */
-#define GLFW_KEY_UNKNOWN            -1
-
-/* Printable keys */
-#define GLFW_KEY_SPACE              32
-#define GLFW_KEY_APOSTROPHE         39  /* ' */
-#define GLFW_KEY_COMMA              44  /* , */
-#define GLFW_KEY_MINUS              45  /* - */
-#define GLFW_KEY_PERIOD             46  /* . */
-#define GLFW_KEY_SLASH              47  /* / */
-#define GLFW_KEY_0                  48
-#define GLFW_KEY_1                  49
-#define GLFW_KEY_2                  50
-#define GLFW_KEY_3                  51
-#define GLFW_KEY_4                  52
-#define GLFW_KEY_5                  53
-#define GLFW_KEY_6                  54
-#define GLFW_KEY_7                  55
-#define GLFW_KEY_8                  56
-#define GLFW_KEY_9                  57
-#define GLFW_KEY_SEMICOLON          59  /* ; */
-#define GLFW_KEY_EQUAL              61  /* = */
-#define GLFW_KEY_A                  65
-#define GLFW_KEY_B                  66
-#define GLFW_KEY_C                  67
-#define GLFW_KEY_D                  68
-#define GLFW_KEY_E                  69
-#define GLFW_KEY_F                  70
-#define GLFW_KEY_G                  71
-#define GLFW_KEY_H                  72
-#define GLFW_KEY_I                  73
-#define GLFW_KEY_J                  74
-#define GLFW_KEY_K                  75
-#define GLFW_KEY_L                  76
-#define GLFW_KEY_M                  77
-#define GLFW_KEY_N                  78
-#define GLFW_KEY_O                  79
-#define GLFW_KEY_P                  80
-#define GLFW_KEY_Q                  81
-#define GLFW_KEY_R                  82
-#define GLFW_KEY_S                  83
-#define GLFW_KEY_T                  84
-#define GLFW_KEY_U                  85
-#define GLFW_KEY_V                  86
-#define GLFW_KEY_W                  87
-#define GLFW_KEY_X                  88
-#define GLFW_KEY_Y                  89
-#define GLFW_KEY_Z                  90
-#define GLFW_KEY_LEFT_BRACKET       91  /* [ */
-#define GLFW_KEY_BACKSLASH          92  /* \ */
-#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
-#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
-#define GLFW_KEY_WORLD_1            161 /* non-US #1 */
-#define GLFW_KEY_WORLD_2            162 /* non-US #2 */
-
-/* Function keys */
-#define GLFW_KEY_ESCAPE             256
-#define GLFW_KEY_ENTER              257
-#define GLFW_KEY_TAB                258
-#define GLFW_KEY_BACKSPACE          259
-#define GLFW_KEY_INSERT             260
-#define GLFW_KEY_DELETE             261
-#define GLFW_KEY_RIGHT              262
-#define GLFW_KEY_LEFT               263
-#define GLFW_KEY_DOWN               264
-#define GLFW_KEY_UP                 265
-#define GLFW_KEY_PAGE_UP            266
-#define GLFW_KEY_PAGE_DOWN          267
-#define GLFW_KEY_HOME               268
-#define GLFW_KEY_END                269
-#define GLFW_KEY_CAPS_LOCK          280
-#define GLFW_KEY_SCROLL_LOCK        281
-#define GLFW_KEY_NUM_LOCK           282
-#define GLFW_KEY_PRINT_SCREEN       283
-#define GLFW_KEY_PAUSE              284
-#define GLFW_KEY_F1                 290
-#define GLFW_KEY_F2                 291
-#define GLFW_KEY_F3                 292
-#define GLFW_KEY_F4                 293
-#define GLFW_KEY_F5                 294
-#define GLFW_KEY_F6                 295
-#define GLFW_KEY_F7                 296
-#define GLFW_KEY_F8                 297
-#define GLFW_KEY_F9                 298
-#define GLFW_KEY_F10                299
-#define GLFW_KEY_F11                300
-#define GLFW_KEY_F12                301
-#define GLFW_KEY_F13                302
-#define GLFW_KEY_F14                303
-#define GLFW_KEY_F15                304
-#define GLFW_KEY_F16                305
-#define GLFW_KEY_F17                306
-#define GLFW_KEY_F18                307
-#define GLFW_KEY_F19                308
-#define GLFW_KEY_F20                309
-#define GLFW_KEY_F21                310
-#define GLFW_KEY_F22                311
-#define GLFW_KEY_F23                312
-#define GLFW_KEY_F24                313
-#define GLFW_KEY_F25                314
-#define GLFW_KEY_KP_0               320
-#define GLFW_KEY_KP_1               321
-#define GLFW_KEY_KP_2               322
-#define GLFW_KEY_KP_3               323
-#define GLFW_KEY_KP_4               324
-#define GLFW_KEY_KP_5               325
-#define GLFW_KEY_KP_6               326
-#define GLFW_KEY_KP_7               327
-#define GLFW_KEY_KP_8               328
-#define GLFW_KEY_KP_9               329
-#define GLFW_KEY_KP_DECIMAL         330
-#define GLFW_KEY_KP_DIVIDE          331
-#define GLFW_KEY_KP_MULTIPLY        332
-#define GLFW_KEY_KP_SUBTRACT        333
-#define GLFW_KEY_KP_ADD             334
-#define GLFW_KEY_KP_ENTER           335
-#define GLFW_KEY_KP_EQUAL           336
-#define GLFW_KEY_LEFT_SHIFT         340
-#define GLFW_KEY_LEFT_CONTROL       341
-#define GLFW_KEY_LEFT_ALT           342
-#define GLFW_KEY_LEFT_SUPER         343
-#define GLFW_KEY_RIGHT_SHIFT        344
-#define GLFW_KEY_RIGHT_CONTROL      345
-#define GLFW_KEY_RIGHT_ALT          346
-#define GLFW_KEY_RIGHT_SUPER        347
-#define GLFW_KEY_MENU               348
-#define GLFW_KEY_LAST               GLFW_KEY_MENU
-
-/*! @} */
-
-/*! @defgroup mods Modifier key flags
- *  @ingroup input
- *  @{ */
-
-/*! @brief If this bit is set one or more Shift keys were held down.
- */
-#define GLFW_MOD_SHIFT           0x0001
-/*! @brief If this bit is set one or more Control keys were held down.
- */
-#define GLFW_MOD_CONTROL         0x0002
-/*! @brief If this bit is set one or more Alt keys were held down.
- */
-#define GLFW_MOD_ALT             0x0004
-/*! @brief If this bit is set one or more Super keys were held down.
- */
-#define GLFW_MOD_SUPER           0x0008
-
-/*! @} */
-
-/*! @defgroup buttons Mouse buttons
- *  @ingroup input
- *  @{ */
-#define GLFW_MOUSE_BUTTON_1         0
-#define GLFW_MOUSE_BUTTON_2         1
-#define GLFW_MOUSE_BUTTON_3         2
-#define GLFW_MOUSE_BUTTON_4         3
-#define GLFW_MOUSE_BUTTON_5         4
-#define GLFW_MOUSE_BUTTON_6         5
-#define GLFW_MOUSE_BUTTON_7         6
-#define GLFW_MOUSE_BUTTON_8         7
-#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
-#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
-#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
-#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
-/*! @} */
-
-/*! @defgroup joysticks Joysticks
- *  @ingroup input
- *  @{ */
-#define GLFW_JOYSTICK_1             0
-#define GLFW_JOYSTICK_2             1
-#define GLFW_JOYSTICK_3             2
-#define GLFW_JOYSTICK_4             3
-#define GLFW_JOYSTICK_5             4
-#define GLFW_JOYSTICK_6             5
-#define GLFW_JOYSTICK_7             6
-#define GLFW_JOYSTICK_8             7
-#define GLFW_JOYSTICK_9             8
-#define GLFW_JOYSTICK_10            9
-#define GLFW_JOYSTICK_11            10
-#define GLFW_JOYSTICK_12            11
-#define GLFW_JOYSTICK_13            12
-#define GLFW_JOYSTICK_14            13
-#define GLFW_JOYSTICK_15            14
-#define GLFW_JOYSTICK_16            15
-#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
-/*! @} */
-
-/*! @defgroup errors Error codes
- *  @ingroup error
- *  @{ */
-/*! @brief GLFW has not been initialized.
- */
-#define GLFW_NOT_INITIALIZED        0x00010001
-/*! @brief No context is current for this thread.
- */
-#define GLFW_NO_CURRENT_CONTEXT     0x00010002
-/*! @brief One of the enum parameters for the function was given an invalid
- *  enum.
- */
-#define GLFW_INVALID_ENUM           0x00010003
-/*! @brief One of the parameters for the function was given an invalid value.
- */
-#define GLFW_INVALID_VALUE          0x00010004
-/*! @brief A memory allocation failed.
- */
-#define GLFW_OUT_OF_MEMORY          0x00010005
-/*! @brief GLFW could not find support for the requested client API on the
- *  system.
- */
-#define GLFW_API_UNAVAILABLE        0x00010006
-/*! @brief The requested client API version is not available.
- */
-#define GLFW_VERSION_UNAVAILABLE    0x00010007
-/*! @brief A platform-specific error occurred that does not match any of the
- *  more specific categories.
- */
-#define GLFW_PLATFORM_ERROR         0x00010008
-/*! @brief The clipboard did not contain data in the requested format.
- */
-#define GLFW_FORMAT_UNAVAILABLE     0x00010009
-/*! @} */
-
-#define GLFW_FOCUSED                0x00020001
-#define GLFW_ICONIFIED              0x00020002
-#define GLFW_RESIZABLE              0x00020003
-#define GLFW_VISIBLE                0x00020004
-#define GLFW_DECORATED              0x00020005
-
-#define GLFW_RED_BITS               0x00021001
-#define GLFW_GREEN_BITS             0x00021002
-#define GLFW_BLUE_BITS              0x00021003
-#define GLFW_ALPHA_BITS             0x00021004
-#define GLFW_DEPTH_BITS             0x00021005
-#define GLFW_STENCIL_BITS           0x00021006
-#define GLFW_ACCUM_RED_BITS         0x00021007
-#define GLFW_ACCUM_GREEN_BITS       0x00021008
-#define GLFW_ACCUM_BLUE_BITS        0x00021009
-#define GLFW_ACCUM_ALPHA_BITS       0x0002100A
-#define GLFW_AUX_BUFFERS            0x0002100B
-#define GLFW_STEREO                 0x0002100C
-#define GLFW_SAMPLES                0x0002100D
-#define GLFW_SRGB_CAPABLE           0x0002100E
-#define GLFW_REFRESH_RATE           0x0002100F
-
-#define GLFW_CLIENT_API             0x00022001
-#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
-#define GLFW_CONTEXT_VERSION_MINOR  0x00022003
-#define GLFW_CONTEXT_REVISION       0x00022004
-#define GLFW_CONTEXT_ROBUSTNESS     0x00022005
-#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
-#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
-#define GLFW_OPENGL_PROFILE         0x00022008
-
-#define GLFW_OPENGL_API             0x00030001
-#define GLFW_OPENGL_ES_API          0x00030002
-
-#define GLFW_NO_ROBUSTNESS                   0
-#define GLFW_NO_RESET_NOTIFICATION  0x00031001
-#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002
-
-#define GLFW_OPENGL_ANY_PROFILE              0
-#define GLFW_OPENGL_CORE_PROFILE    0x00032001
-#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002
-
-#define GLFW_CURSOR                 0x00033001
-#define GLFW_STICKY_KEYS            0x00033002
-#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
-
-#define GLFW_CURSOR_NORMAL          0x00034001
-#define GLFW_CURSOR_HIDDEN          0x00034002
-#define GLFW_CURSOR_DISABLED        0x00034003
-
-#define GLFW_CONNECTED              0x00040001
-#define GLFW_DISCONNECTED           0x00040002
-
-
-/*************************************************************************
- * GLFW API types
- *************************************************************************/
-
-/*! @brief Client API function pointer type.
- *
- *  Generic function pointer used for returning client API function pointers
- *  without forcing a cast from a regular pointer.
- *
- *  @ingroup context
- */
-typedef void (*GLFWglproc)(void);
-
-/*! @brief Opaque monitor object.
- *
- *  Opaque monitor object.
- *
- *  @ingroup monitor
- */
-typedef struct GLFWmonitor GLFWmonitor;
-
-/*! @brief Opaque window object.
- *
- *  Opaque window object.
- *
- *  @ingroup window
- */
-typedef struct GLFWwindow GLFWwindow;
-
-/*! @brief The function signature for error callbacks.
- *
- *  This is the function signature for error callback functions.
- *
- *  @param[in] error An [error code](@ref errors).
- *  @param[in] description A UTF-8 encoded string describing the error.
- *
- *  @sa glfwSetErrorCallback
- *
- *  @ingroup error
- */
-typedef void (* GLFWerrorfun)(int,const char*);
-
-/*! @brief The function signature for window position callbacks.
- *
- *  This is the function signature for window position callback functions.
- *
- *  @param[in] window The window that the user moved.
- *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
- *  upper-left corner of the client area of the window.
- *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
- *  upper-left corner of the client area of the window.
- *
- *  @sa glfwSetWindowPosCallback
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window resize callbacks.
- *
- *  This is the function signature for window size callback functions.
- *
- *  @param[in] window The window that the user resized.
- *  @param[in] width The new width, in screen coordinates, of the window.
- *  @param[in] height The new height, in screen coordinates, of the window.
- *
- *  @sa glfwSetWindowSizeCallback
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window close callbacks.
- *
- *  This is the function signature for window close callback functions.
- *
- *  @param[in] window The window that the user attempted to close.
- *
- *  @sa glfwSetWindowCloseCallback
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowclosefun)(GLFWwindow*);
-
-/*! @brief The function signature for window content refresh callbacks.
- *
- *  This is the function signature for window refresh callback functions.
- *
- *  @param[in] window The window whose content needs to be refreshed.
- *
- *  @sa glfwSetWindowRefreshCallback
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
-
-/*! @brief The function signature for window focus/defocus callbacks.
- *
- *  This is the function signature for window focus callback functions.
- *
- *  @param[in] window The window that was focused or defocused.
- *  @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if
- *  it was defocused.
- *
- *  @sa glfwSetWindowFocusCallback
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for window iconify/restore callbacks.
- *
- *  This is the function signature for window iconify/restore callback
- *  functions.
- *
- *  @param[in] window The window that was iconified or restored.
- *  @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
- *  if it was restored.
- *
- *  @sa glfwSetWindowIconifyCallback
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for framebuffer resize callbacks.
- *
- *  This is the function signature for framebuffer resize callback
- *  functions.
- *
- *  @param[in] window The window whose framebuffer was resized.
- *  @param[in] width The new width, in pixels, of the framebuffer.
- *  @param[in] height The new height, in pixels, of the framebuffer.
- *
- *  @sa glfwSetFramebufferSizeCallback
- *
- *  @ingroup window
- */
-typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for mouse button callbacks.
- *
- *  This is the function signature for mouse button callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] button The [mouse button](@ref buttons) that was pressed or
- *  released.
- *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- *  held down.
- *
- *  @sa glfwSetMouseButtonCallback
- *
- *  @ingroup input
- */
-typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
-
-/*! @brief The function signature for cursor position callbacks.
- *
- *  This is the function signature for cursor position callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] xpos The new x-coordinate of the cursor.
- *  @param[in] ypos The new y-coordinate of the cursor.
- *
- *  @sa glfwSetCursorPosCallback
- *
- *  @ingroup input
- */
-typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for cursor enter/leave callbacks.
- *
- *  This is the function signature for cursor enter/leave callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] entered `GL_TRUE` if the cursor entered the window's client
- *  area, or `GL_FALSE` if it left it.
- *
- *  @sa glfwSetCursorEnterCallback
- *
- *  @ingroup input
- */
-typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for scroll callbacks.
- *
- *  This is the function signature for scroll callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] xoffset The scroll offset along the x-axis.
- *  @param[in] yoffset The scroll offset along the y-axis.
- *
- *  @sa glfwSetScrollCallback
- *
- *  @ingroup input
- */
-typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for keyboard key callbacks.
- *
- *  This is the function signature for keyboard key callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
- *  @param[in] scancode The system-specific scancode of the key.
- *  @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
- *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- *  held down.
- *
- *  @sa glfwSetKeyCallback
- *
- *  @ingroup input
- */
-typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
-
-/*! @brief The function signature for Unicode character callbacks.
- *
- *  This is the function signature for Unicode character callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] character The Unicode code point of the character.
- *
- *  @sa glfwSetCharCallback
- *
- *  @ingroup input
- */
-typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
-
-/*! @brief The function signature for monitor configuration callbacks.
- *
- *  This is the function signature for monitor configuration callback functions.
- *
- *  @param[in] monitor The monitor that was connected or disconnected.
- *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
- *
- *  @sa glfwSetMonitorCallback
- *
- *  @ingroup monitor
- */
-typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
-
-/*! @brief Video mode type.
- *
- *  This describes a single video mode.
- *
- *  @ingroup monitor
- */
-typedef struct
-{
-    /*! The width, in screen coordinates, of the video mode.
-     */
-    int width;
-    /*! The height, in screen coordinates, of the video mode.
-     */
-    int height;
-    /*! The bit depth of the red channel of the video mode.
-     */
-    int redBits;
-    /*! The bit depth of the green channel of the video mode.
-     */
-    int greenBits;
-    /*! The bit depth of the blue channel of the video mode.
-     */
-    int blueBits;
-    /*! The refresh rate, in Hz, of the video mode.
-     */
-    int refreshRate;
-} GLFWvidmode;
-
-/*! @brief Gamma ramp.
- *
- *  This describes the gamma ramp for a monitor.
- *
- *  @sa glfwGetGammaRamp glfwSetGammaRamp
- *
- *  @ingroup gamma
- */
-typedef struct
-{
-    /*! An array of value describing the response of the red channel.
-     */
-    unsigned short* red;
-    /*! An array of value describing the response of the green channel.
-     */
-    unsigned short* green;
-    /*! An array of value describing the response of the blue channel.
-     */
-    unsigned short* blue;
-    /*! The number of elements in each array.
-     */
-    unsigned int size;
-} GLFWgammaramp;
-
-
-/*************************************************************************
- * GLFW API functions
- *************************************************************************/
-
-/*! @brief Initializes the GLFW library.
- *
- *  This function initializes the GLFW library.  Before most GLFW functions can
- *  be used, GLFW must be initialized, and before a program terminates GLFW
- *  should be terminated in order to free any resources allocated during or
- *  after initialization.
- *
- *  If this function fails, it calls @ref glfwTerminate before returning.  If it
- *  succeeds, you should call @ref glfwTerminate before the program exits.
- *
- *  Additional calls to this function after successful initialization but before
- *  termination will succeed but will do nothing.
- *
- *  @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
- *
- *  @par New in GLFW 3
- *  This function no longer registers @ref glfwTerminate with `atexit`.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @note This function may take several seconds to complete on some systems,
- *  while on other systems it may take only a fraction of a second to complete.
- *
- *  @note **Mac OS X:** This function will change the current directory of the
- *  application to the `Contents/Resources` subdirectory of the application's
- *  bundle, if present.
- *
- *  @sa glfwTerminate
- *
- *  @ingroup init
- */
-GLFWAPI int glfwInit(void);
-
-/*! @brief Terminates the GLFW library.
- *
- *  This function destroys all remaining windows, frees any allocated resources
- *  and sets the library to an uninitialized state.  Once this is called, you
- *  must again call @ref glfwInit successfully before you will be able to use
- *  most GLFW functions.
- *
- *  If GLFW has been successfully initialized, this function should be called
- *  before the program exits.  If initialization fails, there is no need to call
- *  this function, as it is called by @ref glfwInit before it returns failure.
- *
- *  @remarks This function may be called before @ref glfwInit.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @warning No window's context may be current on another thread when this
- *  function is called.
- *
- *  @sa glfwInit
- *
- *  @ingroup init
- */
-GLFWAPI void glfwTerminate(void);
-
-/*! @brief Retrieves the version of the GLFW library.
- *
- *  This function retrieves the major, minor and revision numbers of the GLFW
- *  library.  It is intended for when you are using GLFW as a shared library and
- *  want to ensure that you are using the minimum required version.
- *
- *  @param[out] major Where to store the major version number, or `NULL`.
- *  @param[out] minor Where to store the minor version number, or `NULL`.
- *  @param[out] rev Where to store the revision number, or `NULL`.
- *
- *  @remarks This function may be called before @ref glfwInit.
- *
- *  @remarks This function may be called from any thread.
- *
- *  @sa glfwGetVersionString
- *
- *  @ingroup init
- */
-GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
-
-/*! @brief Returns a string describing the compile-time configuration.
- *
- *  This function returns a static string generated at compile-time according to
- *  which configuration macros were defined.  This is intended for use when
- *  submitting bug reports, to allow developers to see which code paths are
- *  enabled in a binary.
- *
- *  The format of the string is as follows:
- *  - The version of GLFW
- *  - The name of the window system API
- *  - The name of the context creation API
- *  - Any additional options or APIs
- *
- *  For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
- *  back ends, the version string may look something like this:
- *
- *      3.0.0 Win32 WGL MinGW
- *
- *  @return The GLFW version string.
- *
- *  @remarks This function may be called before @ref glfwInit.
- *
- *  @remarks This function may be called from any thread.
- *
- *  @sa glfwGetVersion
- *
- *  @ingroup init
- */
-GLFWAPI const char* glfwGetVersionString(void);
-
-/*! @brief Sets the error callback.
- *
- *  This function sets the error callback, which is called with an error code
- *  and a human-readable description each time a GLFW error occurs.
- *
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @remarks This function may be called before @ref glfwInit.
- *
- *  @note The error callback is called by the thread where the error was
- *  generated.  If you are using GLFW from multiple threads, your error callback
- *  needs to be written accordingly.
- *
- *  @note Because the description string provided to the callback may have been
- *  generated specifically for that error, it is not guaranteed to be valid
- *  after the callback has returned.  If you wish to use it after that, you need
- *  to make your own copy of it before returning.
- *
- *  @ingroup error
- */
-GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
-
-/*! @brief Returns the currently connected monitors.
- *
- *  This function returns an array of handles for all currently connected
- *  monitors.
- *
- *  @param[out] count Where to store the size of the returned array.  This is
- *  set to zero if an error occurred.
- *  @return An array of monitor handles, or `NULL` if an error occurred.
- *
- *  @note The returned array is allocated and freed by GLFW.  You should not
- *  free it yourself.
- *
- *  @note The returned array is valid only until the monitor configuration
- *  changes.  See @ref glfwSetMonitorCallback to receive notifications of
- *  configuration changes.
- *
- *  @sa glfwGetPrimaryMonitor
- *
- *  @ingroup monitor
- */
-GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
-
-/*! @brief Returns the primary monitor.
- *
- *  This function returns the primary monitor.  This is usually the monitor
- *  where elements like the Windows task bar or the OS X menu bar is located.
- *
- *  @return The primary monitor, or `NULL` if an error occurred.
- *
- *  @sa glfwGetMonitors
- *
- *  @ingroup monitor
- */
-GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
-
-/*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- *  This function returns the position, in screen coordinates, of the upper-left
- *  corner of the specified monitor.
- *
- *  @param[in] monitor The monitor to query.
- *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- *  @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
-
-/*! @brief Returns the physical size of the monitor.
- *
- *  This function returns the size, in millimetres, of the display area of the
- *  specified monitor.
- *
- *  @param[in] monitor The monitor to query.
- *  @param[out] width Where to store the width, in mm, of the monitor's display
- *  area, or `NULL`.
- *  @param[out] height Where to store the height, in mm, of the monitor's
- *  display area, or `NULL`.
- *
- *  @note Some operating systems do not provide accurate information, either
- *  because the monitor's EDID data is incorrect, or because the driver does not
- *  report it accurately.
- *
- *  @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);
-
-/*! @brief Returns the name of the specified monitor.
- *
- *  This function returns a human-readable name, encoded as UTF-8, of the
- *  specified monitor.
- *
- *  @param[in] monitor The monitor to query.
- *  @return The UTF-8 encoded name of the monitor, or `NULL` if an error
- *  occurred.
- *
- *  @note The returned string is allocated and freed by GLFW.  You should not
- *  free it yourself.
- *
- *  @ingroup monitor
- */
-GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
-
-/*! @brief Sets the monitor configuration callback.
- *
- *  This function sets the monitor configuration callback, or removes the
- *  currently set callback.  This is called when a monitor is connected to or
- *  disconnected from the system.
- *
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @bug **X11:** This callback is not yet called on monitor configuration
- *  changes.
- *
- *  @ingroup monitor
- */
-GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
-
-/*! @brief Returns the available video modes for the specified monitor.
- *
- *  This function returns an array of all video modes supported by the specified
- *  monitor.  The returned array is sorted in ascending order, first by color
- *  bit depth (the sum of all channel depths) and then by resolution area (the
- *  product of width and height).
- *
- *  @param[in] monitor The monitor to query.
- *  @param[out] count Where to store the number of video modes in the returned
- *  array.  This is set to zero if an error occurred.
- *  @return An array of video modes, or `NULL` if an error occurred.
- *
- *  @note The returned array is allocated and freed by GLFW.  You should not
- *  free it yourself.
- *
- *  @note The returned array is valid only until this function is called again
- *  for the specified monitor.
- *
- *  @sa glfwGetVideoMode
- *
- *  @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
-
-/*! @brief Returns the current mode of the specified monitor.
- *
- *  This function returns the current video mode of the specified monitor.  If
- *  you are using a full screen window, the return value will therefore depend
- *  on whether it is focused.
- *
- *  @param[in] monitor The monitor to query.
- *  @return The current mode of the monitor, or `NULL` if an error occurred.
- *
- *  @note The returned struct is allocated and freed by GLFW.  You should not
- *  free it yourself.
- *
- *  @sa glfwGetVideoModes
- *
- *  @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
-
-/*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- *  This function generates a 256-element gamma ramp from the specified exponent
- *  and then calls @ref glfwSetGammaRamp with it.
- *
- *  @param[in] monitor The monitor whose gamma ramp to set.
- *  @param[in] gamma The desired exponent.
- *
- *  @ingroup gamma
- */
-GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
-
-/*! @brief Retrieves the current gamma ramp for the specified monitor.
- *
- *  This function retrieves the current gamma ramp of the specified monitor.
- *
- *  @param[in] monitor The monitor to query.
- *  @return The current gamma ramp, or `NULL` if an error occurred.
- *
- *  @note The value arrays of the returned ramp are allocated and freed by GLFW.
- *  You should not free them yourself.
- *
- *  @ingroup gamma
- */
-GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
-
-/*! @brief Sets the current gamma ramp for the specified monitor.
- *
- *  This function sets the current gamma ramp for the specified monitor.
- *
- *  @param[in] monitor The monitor whose gamma ramp to set.
- *  @param[in] ramp The gamma ramp to use.
- *
- *  @note Gamma ramp sizes other than 256 are not supported by all hardware.
- *
- *  @ingroup gamma
- */
-GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
-
-/*! @brief Resets all window hints to their default values.
- *
- *  This function resets all window hints to their
- *  [default values](@ref window_hints_values).
- *
- *  @note This function may only be called from the main thread.
- *
- *  @sa glfwWindowHint
- *
- *  @ingroup window
- */
-GLFWAPI void glfwDefaultWindowHints(void);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- *  This function sets hints for the next call to @ref glfwCreateWindow.  The
- *  hints, once set, retain their values until changed by a call to @ref
- *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
- *  terminated with @ref glfwTerminate.
- *
- *  @param[in] target The [window hint](@ref window_hints) to set.
- *  @param[in] hint The new value of the window hint.
- *
- *  @par New in GLFW 3
- *  Hints are no longer reset to their default values on window creation.  To
- *  set default hint values, use @ref glfwDefaultWindowHints.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @sa glfwDefaultWindowHints
- *
- *  @ingroup window
- */
-GLFWAPI void glfwWindowHint(int target, int hint);
-
-/*! @brief Creates a window and its associated context.
- *
- *  This function creates a window and its associated context.  Most of the
- *  options controlling how the window and its context should be created are
- *  specified through @ref glfwWindowHint.
- *
- *  Successful creation does not change which context is current.  Before you
- *  can use the newly created context, you need to make it current using @ref
- *  glfwMakeContextCurrent.
- *
- *  Note that the created window and context may differ from what you requested,
- *  as not all parameters and hints are
- *  [hard constraints](@ref window_hints_hard).  This includes the size of the
- *  window, especially for full screen windows.  To retrieve the actual
- *  attributes of the created window and context, use queries like @ref
- *  glfwGetWindowAttrib and @ref glfwGetWindowSize.
- *
- *  To create the window at a specific position, make it initially invisible
- *  using the `GLFW_VISIBLE` window hint, set its position and then show it.
- *
- *  If a fullscreen window is active, the screensaver is prohibited from
- *  starting.
- *
- *  @param[in] width The desired width, in screen coordinates, of the window.
- *  This must be greater than zero.
- *  @param[in] height The desired height, in screen coordinates, of the window.
- *  This must be greater than zero.
- *  @param[in] title The initial, UTF-8 encoded window title.
- *  @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
- *  windowed mode.
- *  @param[in] share The window whose context to share resources with, or `NULL`
- *  to not share resources.
- *  @return The handle of the created window, or `NULL` if an error occurred.
- *
- *  @remarks **Windows:** If the executable has an icon resource named
- *  `GLFW_ICON,` it will be set as the icon for the window.  If no such icon is
- *  present, the `IDI_WINLOGO` icon will be used instead.
- *
- *  @remarks **Mac OS X:** The GLFW window has no icon, as it is not a document
- *  window, but the dock icon will be the same as the application bundle's icon.
- *  Also, the first time a window is opened the menu bar is populated with
- *  common commands like Hide, Quit and About.  The (minimal) about dialog uses
- *  information from the application's bundle.  For more information on bundles,
- *  see the Bundle Programming Guide provided by Apple.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @sa glfwDestroyWindow
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
-
-/*! @brief Destroys the specified window and its context.
- *
- *  This function destroys the specified window and its context.  On calling
- *  this function, no further callbacks will be called for that window.
- *
- *  @param[in] window The window to destroy.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @note This function may not be called from a callback.
- *
- *  @note If the window's context is current on the main thread, it is
- *  detached before being destroyed.
- *
- *  @warning The window's context must not be current on any other thread.
- *
- *  @sa glfwCreateWindow
- *
- *  @ingroup window
- */
-GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
-
-/*! @brief Checks the close flag of the specified window.
- *
- *  This function returns the value of the close flag of the specified window.
- *
- *  @param[in] window The window to query.
- *  @return The value of the close flag.
- *
- *  @ingroup window
- */
-GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
-
-/*! @brief Sets the close flag of the specified window.
- *
- *  This function sets the value of the close flag of the specified window.
- *  This can be used to override the user's attempt to close the window, or
- *  to signal that it should be closed.
- *
- *  @param[in] window The window whose flag to change.
- *  @param[in] value The new value.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
-
-/*! @brief Sets the title of the specified window.
- *
- *  This function sets the window title, encoded as UTF-8, of the specified
- *  window.
- *
- *  @param[in] window The window whose title to change.
- *  @param[in] title The UTF-8 encoded window title.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
-
-/*! @brief Retrieves the position of the client area of the specified window.
- *
- *  This function retrieves the position, in screen coordinates, of the
- *  upper-left corner of the client area of the specified window.
- *
- *  @param[in] window The window to query.
- *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- *  the client area, or `NULL`.
- *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- *  the client area, or `NULL`.
- *
- *  @sa glfwSetWindowPos
- *
- *  @ingroup window
- */
-GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
-
-/*! @brief Sets the position of the client area of the specified window.
- *
- *  This function sets the position, in screen coordinates, of the upper-left
- *  corner of the client area of the window.
- *
- *  If the specified window is a full screen window, this function does nothing.
- *
- *  If you wish to set an initial window position you should create a hidden
- *  window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and
- *  then show it.
- *
- *  @param[in] window The window to query.
- *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.
- *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.
- *
- *  @note It is very rarely a good idea to move an already visible window, as it
- *  will confuse and annoy the user.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @note The window manager may put limits on what positions are allowed.
- *
- *  @bug **X11:** Some window managers ignore the set position of hidden (i.e.
- *  unmapped) windows, instead placing them where it thinks is appropriate once
- *  they are shown.
- *
- *  @sa glfwGetWindowPos
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
-
-/*! @brief Retrieves the size of the client area of the specified window.
- *
- *  This function retrieves the size, in screen coordinates, of the client area
- *  of the specified window.
- *
- *  @param[in] window The window whose size to retrieve.
- *  @param[out] width Where to store the width, in screen coordinates, of the
- *  client area, or `NULL`.
- *  @param[out] height Where to store the height, in screen coordinates, of the
- *  client area, or `NULL`.
- *
- *  @sa glfwSetWindowSize
- *
- *  @ingroup window
- */
-GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Sets the size of the client area of the specified window.
- *
- *  This function sets the size, in screen coordinates, of the client area of
- *  the specified window.
- *
- *  For full screen windows, this function selects and switches to the resolution
- *  closest to the specified size, without affecting the window's context.  As
- *  the context is unaffected, the bit depths of the framebuffer remain
- *  unchanged.
- *
- *  @param[in] window The window to resize.
- *  @param[in] width The desired width of the specified window.
- *  @param[in] height The desired height of the specified window.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @note The window manager may put limits on what window sizes are allowed.
- *
- *  @sa glfwGetWindowSize
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
-
-/*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- *  This function retrieves the size, in pixels, of the framebuffer of the
- *  specified window.
- *
- *  @param[in] window The window whose framebuffer to query.
- *  @param[out] width Where to store the width, in pixels, of the framebuffer,
- *  or `NULL`.
- *  @param[out] height Where to store the height, in pixels, of the framebuffer,
- *  or `NULL`.
- *
- *  @sa glfwSetFramebufferSizeCallback
- *
- *  @ingroup window
- */
-GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Iconifies the specified window.
- *
- *  This function iconifies/minimizes the specified window, if it was previously
- *  restored.  If it is a full screen window, the original monitor resolution is
- *  restored until the window is restored.  If the window is already iconified,
- *  this function does nothing.
- *
- *  @param[in] window The window to iconify.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @sa glfwRestoreWindow
- *
- *  @ingroup window
- */
-GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
-
-/*! @brief Restores the specified window.
- *
- *  This function restores the specified window, if it was previously
- *  iconified/minimized.  If it is a full screen window, the resolution chosen
- *  for the window is restored on the selected monitor.  If the window is
- *  already restored, this function does nothing.
- *
- *  @param[in] window The window to restore.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @sa glfwIconifyWindow
- *
- *  @ingroup window
- */
-GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
-
-/*! @brief Makes the specified window visible.
- *
- *  This function makes the specified window visible, if it was previously
- *  hidden.  If the window is already visible or is in full screen mode, this
- *  function does nothing.
- *
- *  @param[in] window The window to make visible.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @sa glfwHideWindow
- *
- *  @ingroup window
- */
-GLFWAPI void glfwShowWindow(GLFWwindow* window);
-
-/*! @brief Hides the specified window.
- *
- *  This function hides the specified window, if it was previously visible.  If
- *  the window is already hidden or is in full screen mode, this function does
- *  nothing.
- *
- *  @param[in] window The window to hide.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @sa glfwShowWindow
- *
- *  @ingroup window
- */
-GLFWAPI void glfwHideWindow(GLFWwindow* window);
-
-/*! @brief Returns the monitor that the window uses for full screen mode.
- *
- *  This function returns the handle of the monitor that the specified window is
- *  in full screen on.
- *
- *  @param[in] window The window to query.
- *  @return The monitor, or `NULL` if the window is in windowed mode.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
-
-/*! @brief Returns an attribute of the specified window.
- *
- *  This function returns an attribute of the specified window.  There are many
- *  attributes, some related to the window and others to its context.
- *
- *  @param[in] window The window to query.
- *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- *  return.
- *  @return The value of the attribute, or zero if an error occurred.
- *
- *  @ingroup window
- */
-GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
-
-/*! @brief Sets the user pointer of the specified window.
- *
- *  This function sets the user-defined pointer of the specified window.  The
- *  current value is retained until the window is destroyed.  The initial value
- *  is `NULL`.
- *
- *  @param[in] window The window whose pointer to set.
- *  @param[in] pointer The new value.
- *
- *  @sa glfwGetWindowUserPointer
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
-
-/*! @brief Returns the user pointer of the specified window.
- *
- *  This function returns the current value of the user-defined pointer of the
- *  specified window.  The initial value is `NULL`.
- *
- *  @param[in] window The window whose pointer to return.
- *
- *  @sa glfwSetWindowUserPointer
- *
- *  @ingroup window
- */
-GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
-
-/*! @brief Sets the position callback for the specified window.
- *
- *  This function sets the position callback of the specified window, which is
- *  called when the window is moved.  The callback is provided with the screen
- *  position of the upper-left corner of the client area of the window.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
-
-/*! @brief Sets the size callback for the specified window.
- *
- *  This function sets the size callback of the specified window, which is
- *  called when the window is resized.  The callback is provided with the size,
- *  in screen coordinates, of the client area of the window.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
-
-/*! @brief Sets the close callback for the specified window.
- *
- *  This function sets the close callback of the specified window, which is
- *  called when the user attempts to close the window, for example by clicking
- *  the close widget in the title bar.
- *
- *  The close flag is set before this callback is called, but you can modify it
- *  at any time with @ref glfwSetWindowShouldClose.
- *
- *  The close callback is not triggered by @ref glfwDestroyWindow.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @remarks **Mac OS X:** Selecting Quit from the application menu will
- *  trigger the close callback for all windows.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
-
-/*! @brief Sets the refresh callback for the specified window.
- *
- *  This function sets the refresh callback of the specified window, which is
- *  called when the client area of the window needs to be redrawn, for example
- *  if the window has been exposed after having been covered by another window.
- *
- *  On compositing window systems such as Aero, Compiz or Aqua, where the window
- *  contents are saved off-screen, this callback may be called only very
- *  infrequently or never at all.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @note On compositing window systems such as Aero, Compiz or Aqua, where the
- *  window contents are saved off-screen, this callback may be called only very
- *  infrequently or never at all.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
-
-/*! @brief Sets the focus callback for the specified window.
- *
- *  This function sets the focus callback of the specified window, which is
- *  called when the window gains or loses focus.
- *
- *  After the focus callback is called for a window that lost focus, synthetic
- *  key and mouse button release events will be generated for all such that had
- *  been pressed.  For more information, see @ref glfwSetKeyCallback and @ref
- *  glfwSetMouseButtonCallback.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
-
-/*! @brief Sets the iconify callback for the specified window.
- *
- *  This function sets the iconification callback of the specified window, which
- *  is called when the window is iconified or restored.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
-
-/*! @brief Sets the framebuffer resize callback for the specified window.
- *
- *  This function sets the framebuffer resize callback of the specified window,
- *  which is called when the framebuffer of the specified window is resized.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
-
-/*! @brief Processes all pending events.
- *
- *  This function processes only those events that have already been received
- *  and then returns immediately.  Processing events will cause the window and
- *  input callbacks associated with those events to be called.
- *
- *  This function is not required for joystick input to work.
- *
- *  @par New in GLFW 3
- *  This function is no longer called by @ref glfwSwapBuffers.  You need to call
- *  it or @ref glfwWaitEvents yourself.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @note This function may not be called from a callback.
- *
- *  @note On some platforms, certain callbacks may be called outside of a call
- *  to one of the event processing functions.
- *
- *  @sa glfwWaitEvents
- *
- *  @ingroup window
- */
-GLFWAPI void glfwPollEvents(void);
-
-/*! @brief Waits until events are pending and processes them.
- *
- *  This function puts the calling thread to sleep until at least one event has
- *  been received.  Once one or more events have been recevied, it behaves as if
- *  @ref glfwPollEvents was called, i.e. the events are processed and the
- *  function then returns immediately.  Processing events will cause the window
- *  and input callbacks associated with those events to be called.
- *
- *  Since not all events are associated with callbacks, this function may return
- *  without a callback having been called even if you are monitoring all
- *  callbacks.
- *
- *  This function is not required for joystick input to work.
- *
- *  @note This function may only be called from the main thread.
- *
- *  @note This function may not be called from a callback.
- *
- *  @note On some platforms, certain callbacks may be called outside of a call
- *  to one of the event processing functions.
- *
- *  @sa glfwPollEvents
- *
- *  @ingroup window
- */
-GLFWAPI void glfwWaitEvents(void);
-
-/*! @brief Returns the value of an input option for the specified window.
- *
- *  @param[in] window The window to query.
- *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- *  @sa glfwSetInputMode
- *
- *  @ingroup input
- */
-GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
-
-/*! @brief Sets an input option for the specified window.
- *  @param[in] window The window whose input mode to set.
- *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
- *  @param[in] value The new value of the specified input mode.
- *
- *  If `mode` is `GLFW_CURSOR`, the value must be one of the supported input
- *  modes:
- *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
- *    area of the window.
- *  - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on
- *    cursor movement.
- *
- *  If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
- *  enable sticky keys, or `GL_FALSE` to disable it.  If sticky keys are
- *  enabled, a key press will ensure that @ref glfwGetKey returns @ref
- *  GLFW_PRESS the next time it is called even if the key had been released
- *  before the call.  This is useful when you are only interested in whether
- *  keys have been pressed but not when or in which order.
- *
- *  If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
- *  to enable sticky mouse buttons, or `GL_FALSE` to disable it.  If sticky
- *  mouse buttons are enabled, a mouse button press will ensure that @ref
- *  glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
- *  if the mouse button had been released before the call.  This is useful when
- *  you are only interested in whether mouse buttons have been pressed but not
- *  when or in which order.
- *
- *  @sa glfwGetInputMode
- *
- *  @ingroup input
- */
-GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
-
-/*! @brief Returns the last reported state of a keyboard key for the specified
- *  window.
- *
- *  This function returns the last state reported for the specified key to the
- *  specified window.  The returned state is one of `GLFW_PRESS` or
- *  `GLFW_RELEASE`.  The higher-level state `GLFW_REPEAT` is only reported to
- *  the key callback.
- *
- *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
- *  `GLFW_PRESS` the first time you call this function after a key has been
- *  pressed, even if the key has already been released.
- *
- *  The key functions deal with physical keys, with [key tokens](@ref keys)
- *  named after their use on the standard US keyboard layout.  If you want to
- *  input text, use the Unicode character callback instead.
- *
- *  @param[in] window The desired window.
- *  @param[in] key The desired [keyboard key](@ref keys).
- *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- *  @note `GLFW_KEY_UNKNOWN` is not a valid key for this function.
- *
- *  @ingroup input
- */
-GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
-
-/*! @brief Returns the last reported state of a mouse button for the specified
- *  window.
- *
- *  This function returns the last state reported for the specified mouse button
- *  to the specified window.
- *
- *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
- *  returns `GLFW_PRESS` the first time you call this function after a mouse
- *  button has been pressed, even if the mouse button has already been released.
- *
- *  @param[in] window The desired window.
- *  @param[in] button The desired [mouse button](@ref buttons).
- *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- *  @ingroup input
- */
-GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
-
-/*! @brief Retrieves the last reported cursor position, relative to the client
- *  area of the window.
- *
- *  This function returns the last reported position of the cursor to the
- *  specified window.
- *
- *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- *  position is unbounded and limited only by the minimum and maximum values of
- *  a `double`.
- *
- *  The coordinate can be converted to their integer equivalents with the
- *  `floor` function.  Casting directly to an integer type works for positive
- *  coordinates, but fails for negative ones.
- *
- *  @param[in] window The desired window.
- *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
- *  left edge of the client area, or `NULL`.
- *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- *  top edge of the client area, or `NULL`.
- *
- *  @sa glfwSetCursorPos
- *
- *  @ingroup input
- */
-GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
-
-/*! @brief Sets the position of the cursor, relative to the client area of the window.
- *
- *  This function sets the position of the cursor.  The specified window must be
- *  focused.  If the window does not have focus when this function is called, it
- *  fails silently.
- *
- *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- *  position is unbounded and limited only by the minimum and maximum values of
- *  a `double`.
- *
- *  @param[in] window The desired window.
- *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
- *  client area, or `NULL`.
- *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
- *  client area, or `NULL`.
- *
- *  @sa glfwGetCursorPos
- *
- *  @ingroup input
- */
-GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
-
-/*! @brief Sets the key callback.
- *
- *  This function sets the key callback of the specific window, which is called
- *  when a key is pressed, repeated or released.
- *
- *  The key functions deal with physical keys, with layout independent
- *  [key tokens](@ref keys) named after their values in the standard US keyboard
- *  layout.  If you want to input text, use the
- *  [character callback](@ref glfwSetCharCallback) instead.
- *
- *  When a window loses focus, it will generate synthetic key release events
- *  for all pressed keys.  You can tell these events from user-generated events
- *  by the fact that the synthetic ones are generated after the window has lost
- *  focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
- *  already been called.
- *
- *  The scancode of a key is specific to that platform or sometimes even to that
- *  machine.  Scancodes are intended to allow users to bind keys that don't have
- *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
- *  state is not saved and so it cannot be retrieved with @ref glfwGetKey.
- *
- *  Sometimes GLFW needs to generate synthetic key events, in which case the
- *  scancode may be zero.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new key callback, or `NULL` to remove the currently
- *  set callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
-
-/*! @brief Sets the Unicode character callback.
- *
- *  This function sets the character callback of the specific window, which is
- *  called when a Unicode character is input.
- *
- *  The character callback is intended for text input.  If you want to know
- *  whether a specific key was pressed or released, use the
- *  [key callback](@ref glfwSetKeyCallback) instead.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  error occurred.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
-
-/*! @brief Sets the mouse button callback.
- *
- *  This function sets the mouse button callback of the specified window, which
- *  is called when a mouse button is pressed or released.