Fullscreen on Windows is offset.

Issue #11 new
Seth Hetu repo owner created an issue

Fullscreen on Windows is offset by about 50% more than the actual x/y position of the port. I've tried manually reducing the port position by 66% to compensate, but that doesn't seem to help (and would be a hack anyway).

Comments (1)

  1. Seth Hetu reporter

    This will eventually be fixed by the ENIGMA devs when they remove the sub-window that is only used in Windows rendering.

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