1. Frederic De Groef
  2. ogre-material-mode

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Frederic De Groef  committed f385b87

edited typos, added licence in readme

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File README.md

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 Installation
 =================
 
-Add this to your .emacs or .emacs.d/init.el :  
+Add this to your .emacs or .emacs.d/init.el file:  
         (setq load-path (cons "path/to/ogre-material-mode/" load-path))
         (require 'ogre-material-mode)
+
+
+Licence
+=================
+
+Released under the WTFPL licence. See COPYING.TXT for details.

File ogre-material-mode.el

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 ;; Copyright (C) 2010
 
-;; Authors:    2010- Frederic De Groef
-;; Maintainer: f.degroef@gmail.com
+;; Author:     2010- Frederic De Groef <f.degroef@gmail.com>
 ;; Created:    Feb 2010
 ;; Keywords:   Languages
 
-;; THis program is free software, distributed under the 
+;; This program is free software, distributed under the 
 ;; DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE.
 ;; See COPYING.txt for details.
 
 
 ;;; Notes
 ;; This mode provides basic syntax coloring for the Ogre3D (www.ogre3d.org) 
-;; material definition scripts(via font-lock).
+;; material definition scripts (via font-lock).
 ;; Because this is regexp-based, and because everyone knows that parsing 
 ;; a grammar with regexp sucks, there is much room for improvement.
 ;;
 ;;  * Real parsing, for smart indent (can't fallback on c-mode here)
 ;;  * Possibility to open associated glsl/hlsl/cg shader files
 ;;  * Completion
-;; However, this being my first attempt at extending emacs, there is currecntly 
+;; However, this being my first attempt at extending emacs, there is currently 
 ;; no strategy to implement the afformentionned features.
 ;; Comments and ideas are more than welcome.