Spline based implementation for path interpolation. Network client/server implementation using ogre. Uses boost for networking and threading. This work is not intended to be a final product.
- Ogre 1.6
- boost 1.36 (not tested with newer releases. Should be okay though)
To build the project, you need to set the following environment variables:
The following DLLs must be copied to the executable directory for a successful run:
Don't forget to modify the
Plugins.cfg file to point to the folder that holds the Ogre plugin DLLs (RenderSystemGL, PluginCgProgramManager et al.)
WTFPL. See COPYING file for details.