Commits

Frederic De Groef committed 0f85968

overloads all loaded scene materials to add the geom buffer pass

Comments (0)

Files changed (1)

ogre-ssao/SSAOMaterialSetter.cpp

 {
     //entity->setMaterialName("SSAO/DiffuseLight_GBuffer");
 
-    //Ogre::MaterialPtr currentMaterial = entity->
+    int n = entity->getNumSubEntities();
+    for(int i=0 ; i<n ; i++)
+    {
+        Ogre::SubEntity *subEntity = entity->getSubEntity(i);
+        Ogre::MaterialPtr material = subEntity->getMaterial();
+
+        Ogre::Technique *geomTechnique = material->createTechnique();
+        geomTechnique->setSchemeName("geom");
+        geomTechnique->setName("geom");
+
+        Ogre::Pass *geomBufferPass = geomTechnique->createPass();
+        geomBufferPass->setVertexProgram("gbuffer_vs");
+        geomBufferPass->setFragmentProgram("gbuffer_ps");
+
+    }
 }
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.