Commits

Author Commit Message Labels Comments Date
Frederic De Groef
overloads all loaded scene materials to add the geom buffer pass
Frederic De Groef
load sponza atrium as a .scene, use user supplied parent node
Frederic De Groef
random unimportant tweaking
Frederic De Groef
removed material overrider
Frederic De Groef
new approach, first succesful attempt, hurray
Frederic De Groef
added ogremax/tinyxml as dependencies. added ogermax callback class to set loaded entities' material to gbuffer shader material
Frederic De Groef
can't remember anything
Frederic De Groef
new crytek impl
Frederic De Groef
splitted scene creations for the 3 datasets
Frederic De Groef
added some uniforms for future use
Frederic De Groef
linearizd depth in gbuffer
Frederic De Groef
added sponza atrium
Frederic De Groef
tried a linear z buffer
Frederic De Groef
full of stars
Frederic De Groef
added crease detector and colormap texture.
Frederic De Groef
fixed the bad post process vertex shader that was fucking up pretty much everything
Frederic De Groef
yay for epic aliasing
Frederic De Groef
starting the rgba_iq method
Frederic De Groef
first not too shitty result. lots of artifacts though
Frederic De Groef
laplace filter
Frederic De Groef
removed NPR code & data, renamed the SSAOApp
Frederic De Groef
vcproj references renamed files
Frederic De Groef
mass rename (-> ogre-ssao)
Frederic De Groef
rewrote the gbuffer shader
Frederic De Groef
extracted shader definitions to .program file. Removed references to EdgeGeometryBuilder
Frederic De Groef
major cleanup of the source tree, ready to test several techniques
Frederic De Groef
splitting the various techniques
Frederic De Groef
made the ogre ssao scheme work
Frederic De Groef
new ssao impl based on Perumaal's paper
Frederic De Groef
started a python prototype based on dumped buffers
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