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 Video-to-texture proof of concept for Ogre 1.6. Uses OpenCV-1.1 to read the video file.
 This work is not intended to be a final product.
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 However, it works.
 
 Dependencies
 
 To build the project, you need to set the following environment variables:
 
-$(OGRE16_HOME)
-$(BOOST136_HOME)
+- `$(OGRE16_HOME)`
+- `$(BOOST136_HOME)`
 
 Path for OpenCV headers and static libraries is not configurable yet. Change in the .vcproj file if necessary.
 
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 The following DLLs must be copied to the executable directory for a successful run:
 
-OgreMain(_d).dll
-OIS(_d).dll
-highgui(d).dll
-cxcore(d).dll
-cvaux(d).dll
-cv(d).dll
+- OgreMain(_d).dll
+- OIS(_d).dll
+- highgui(d).dll
+- cxcore(d).dll
+- cvaux(d).dll
+- cv(d).dll
 
 Don't forget to modify the `Plugins.cfg` file to point to the folder that holds the Ogre plugin DLLs (RenderSystemGL, PluginCgProgramManager et al.)