Volume rendering with the Ogre3D rendering engine (v 1.6.x). Currently, only the Visual Studio 2008 project files are shipped. This may change in the future. This is work in progress. THe project files expect the several environnement variables to be set : $(BOOST136_HOME) : must point to the installation path of the boost librairy (version 1.36.0) $(OGRE16_HOME) : must point to the Ogre 1.6 SDK installation path The following dlls are supposed to be copied in the execution directories For the debug build: Debug\cg.dll Debug\OgreMain_d.dll Debug\OIS_d.dll Debug\RenderSystem_Direct3D9_d.dll Debug\RenderSystem_GL_d.dll Debug\Plugin_ParticleFX_d.dll Debug\Plugin_CgProgramManager_d.dll Debug\Plugin_OctreeSceneManager_d.dll For the release build: Release\cg.dll Release\OgreMain.dll Release\OIS.dll Release\RenderSystem_Direct3D9.dll Release\RenderSystem_GL.dll Release\Plugin_ParticleFX.dll Release\Plugin_CgProgramManager.dll Release\Plugin_OctreeSceneManager.dll Those dlls are shipped with the Ogre SDK.