pyogre-deadreckoning /

Filename Size Date modified Message
391 B
442 B
508 B
716 B


Dead-reckoning is a technique to estimate the position of moving objects based on previous positions. This is useful for moving entities in networked applications, like multiplayer games.

This demo simulates moving entities by generating new positions randomly, one per second. It then builds a spline to smoothly move the entity until we get a new position update.

This implementation may not fit every situation where dead-reckoning is needed. However, it might be useful to someone.


Requires a working version of python-ogre ( If the official demos work, you should be fine.


WTFPL. See COPYING file for details.

Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.