Commits

Author Commit Message Labels Comments Date
shamusyoung
Mouse invert & sensitivity options in the ini.
shamusyoung
Fixed too-short trees.
shamusyoung
Added new foliage type. Added new blending layer for rock & sand.
shamusyoung
Worlds now cached by unique seed number.
shamusyoung
Added more animations. Made it so missing anims won't cause crash.
shamusyoung
Joystick support. Location on title bar. Ini system now supports [Sections].
shamusyoung
Animation keyframe interpolating. Can't run at 2xspeed when moving diagonal.
shamusyoung
Camera zoom w/ mouse wheel. Movement speed now smoother.
shamusyoung
Avatar uses multiple animations, which are specified in the ini.
shamusyoung
Third person camera. Looks great.
shamusyoung
Fixed x Loader vertex weighting problems.
shamusyoung
Moved X loader to its own module.
shamusyoung
NOW skeletons work - previous version looked correct, but matrix setup was bad.
shamusyoung
Can now read skeletons from .x files.
shamusyoung
More work on loading skeletons from .x files. Still broken.
shamusyoung
More work on the .x loader.
shamusyoung
Corrected serious error in importing animation data. Began .x loader.
shamusyoung
Fixed tree leaves all same color. Made trees smaller. Console window with tilde.
shamusyoung
Moved the animation class to CAnim.cpp.
shamusyoung
Add normal scaling to general meshes, to match the exaggerated terrain lighting.
shamusyoung
Can now read .bvh files and animate them properly!
shamusyoung
Adding figure files to project this time. Can animate meshes now.
shamusyoung
Began the figure animation system. Animated stick man is looking good.
shamusyoung
Facer trees are done.
shamusyoung
Fixed issue where page saving would eat too much time in a single frame. Still having hitches, though.
shamusyoung
Paged data is now saved / loaded.
shamusyoung
Added vines to trees. Improved the way tree textures are made and applied.
shamusyoung
Added lakes and deserts. Fixed SERIOUS bug in glTypes.h (Multiplying a GLcoord would perform a SUBTRACT! Copy & paste code is bad, Shamus!)
shamusyoung
Turned the water polygons right-side-up. Fix "dry river" bug.
Ro...@shamus
Added plains region type. Large, flat open areas. So exciting.
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