Commits

Author Commit Message Labels Comments Date
shamusyoung
Curve of the planet now based on view distance.
shamusyoung
Improved movement code- avatar now leans into turns.
shamusyoung
Added grass shader. Adapted grass to use new texture layout.
shamusyoung
Vertex shaders now unified in a single file.
shamusyoung
Began steps to unify shaders into a single file, to re-used boilerplate code.
shamusyoung
Renamed project from 'Terrain' to 'Frontier'.
shamusyoung
New movement. Gradual turning, accel & decel.
shamusyoung
Auto-load last played game. Code cleanup.
shamusyoung
Fixed bug that prevented trees from showing up.
shamusyoung
Code cleanup, removing the last bits of the old color system for pages.
shamusyoung
Cut the size of paged data in half.
shamusyoung
Throttle the caching system to avoid hitches when saving too many pages at once.
shamusyoung
Terrains now use much less memory. Fixed possible memory leak.
shamusyoung
Fixed bug in figure system. Made the "expanding" avatar features an option.
shamusyoung
Added food & hunger simulation.
shamusyoung
Fixed bug where deserts weren't sand.
shamusyoung
Fixed bug where ground was black at night, bug where morning sun would be dim.
shamusyoung
Save / load of game & player states. Added Player.cpp to handle gameplay.
shamusyoung
Removed camera module. (Moved to Avatar.cpp) Moved clock to Game.cpp.
shamusyoung
Added game manager. Console functions. Loading screen.
shamusyoung
Added multi-shader system. Trees now blow in the wind.
shamusyoung
Adding existing dll's and shader programs to source control.
shamusyoung
Added "quake-like" console system. Env. variables.
shamusyoung
More work on vertex shaders. Lighting is a good match now.
shamusyoung
Move the grid manager from Grid.cpp to CGrid.cpp, for consistency.
shamusyoung
Added Vertex shading system.
shamusyoung
Removed some debug stuff left over from last change.
shamusyoung
Fixed devious and elusive bug that made all terrain minimum resolution.
shamusyoung
Brought back beach cliffs.
shamusyoung
Added devIL image-loading system and switched to PNG textures.
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